#define NUM_GLOBAL_SETUP_TOKENS 43
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_CHARS 0
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 1
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 2
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 3
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 4
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 4
-#define NUM_EDITOR_SETUP_TOKENS 6
+#define NUM_EDITOR_SETUP_TOKENS 5
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
static struct TokenInfo editor_setup_tokens[] =
{
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
si->editor.el_headlines = TRUE;
+
si->editor.el_user_defined = FALSE;
si->editor.el_dynamic = TRUE;