added setup option to show/hide classic elements in the editor palette
[rocksndiamonds.git] / src / files.c
index 0a170578461ea44d0a42021d707c8299c9844229..419399bfeeb9b7d9385665852d77f3576b1665f7 100644 (file)
@@ -7062,7 +7062,8 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
   return chunk_size;
 }
 
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+                                 boolean save_as_template)
 {
   int chunk_size;
   int i;
@@ -7126,7 +7127,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
   }
 
   /* if not using template level, check for non-default custom/group elements */
-  if (!level->use_custom_template)
+  if (!level->use_custom_template || save_as_template)
   {
     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
     {
@@ -7162,14 +7163,14 @@ void SaveLevel(int nr)
 {
   char *filename = getDefaultLevelFilename(nr);
 
-  SaveLevelFromFilename(&level, filename);
+  SaveLevelFromFilename(&level, filename, FALSE);
 }
 
 void SaveLevelTemplate()
 {
-  char *filename = getDefaultLevelFilename(-1);
+  char *filename = getLocalLevelTemplateFilename();
 
-  SaveLevelFromFilename(&level, filename);
+  SaveLevelFromFilename(&level, filename, TRUE);
 }
 
 boolean SaveLevelChecked(int nr)
@@ -7974,14 +7975,13 @@ void SaveScore(int nr)
 #define NUM_GLOBAL_SETUP_TOKENS                        43
 
 /* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_CHARS            0
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS      1
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM           2
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     3
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          4
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  5
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC          0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          3
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  4
 
-#define NUM_EDITOR_SETUP_TOKENS                        6
+#define NUM_EDITOR_SETUP_TOKENS                        5
 
 /* editor cascade setup */
 #define SETUP_TOKEN_EDITOR_CASCADE_BD          0
@@ -8166,8 +8166,7 @@ static struct TokenInfo global_setup_tokens[] =
 
 static struct TokenInfo editor_setup_tokens[] =
 {
-  { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
-  { TYPE_SWITCH, &sei.el_steel_chars,  "editor.el_steel_chars"         },
+  { TYPE_SWITCH, &sei.el_classic,      "editor.el_classic"             },
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
   { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined"        },
   { TYPE_SWITCH, &sei.el_dynamic,      "editor.el_dynamic"             },
@@ -8375,9 +8374,12 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_dx_boulderdash         = TRUE;
   si->editor.el_chars                  = TRUE;
   si->editor.el_steel_chars            = TRUE;
+
+  si->editor.el_classic                        = TRUE;
   si->editor.el_custom                 = TRUE;
 
   si->editor.el_headlines = TRUE;
+
   si->editor.el_user_defined = FALSE;
   si->editor.el_dynamic = TRUE;