added setup option to disable counting score after the game
[rocksndiamonds.git] / src / files.c
index 49ed450ee1a8da045e2ba4be474aaa7c9f5da455..409ede257fb8e6dc9322ec7b6943bb928b087b56 100644 (file)
@@ -8545,7 +8545,11 @@ static struct TokenInfo global_setup_tokens[] =
   },
   {
     TYPE_SWITCH,
-    &setup.skip_scores_after_game,             "skip_scores_after_game"
+    &setup.count_score_after_game,             "count_score_after_game"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.show_scores_after_game,             "show_scores_after_game"
   },
   {
     TYPE_SWITCH,
@@ -8747,6 +8751,10 @@ static struct TokenInfo editor_setup_tokens[] =
     TYPE_SWITCH,
     &setup.editor.show_element_token,          "editor.show_element_token"
   },
+  {
+    TYPE_SWITCH,
+    &setup.editor.show_read_only_warning,      "editor.show_read_only_warning"
+  },
 };
 
 static struct TokenInfo editor_cascade_setup_tokens[] =
@@ -9260,7 +9268,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->skip_levels = TRUE;
   si->increment_levels = TRUE;
   si->auto_play_next_level = TRUE;
-  si->skip_scores_after_game = FALSE;
+  si->count_score_after_game = TRUE;
+  si->show_scores_after_game = TRUE;
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
@@ -9378,6 +9387,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->editor.show_element_token                = FALSE;
 
+  si->editor.show_read_only_warning    = TRUE;
+
   si->editor.use_template_for_new_levels = TRUE;
 
   si->shortcut.save_game       = DEFAULT_KEY_SAVE_GAME;