#define SETUP_TOKEN_TIME_LIMIT 14
#define SETUP_TOKEN_FULLSCREEN 15
#define SETUP_TOKEN_ASK_ON_ESCAPE 16
-#define SETUP_TOKEN_GRAPHICS_SET 17
-#define SETUP_TOKEN_SOUNDS_SET 18
-#define SETUP_TOKEN_MUSIC_SET 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
+#define SETUP_TOKEN_QUICK_SWITCH 17
+#define SETUP_TOKEN_GRAPHICS_SET 18
+#define SETUP_TOKEN_SOUNDS_SET 19
+#define SETUP_TOKEN_MUSIC_SET 20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 21
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 22
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 23
-#define NUM_GLOBAL_SETUP_TOKENS 23
+#define NUM_GLOBAL_SETUP_TOKENS 24
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
+ si->quick_switch = FALSE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);