rnd-20060219-1-src
[rocksndiamonds.git] / src / files.c
index 0088e431531eb5d04ae92f1dbb928c182a57fe64..3f2d68b0cda9df7b4cbd371d81c9321602ae5508 100644 (file)
@@ -4923,14 +4923,15 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_TIME_LIMIT                 14
 #define SETUP_TOKEN_FULLSCREEN                 15
 #define SETUP_TOKEN_ASK_ON_ESCAPE              16
-#define SETUP_TOKEN_GRAPHICS_SET               17
-#define SETUP_TOKEN_SOUNDS_SET                 18
-#define SETUP_TOKEN_MUSIC_SET                  19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       22
+#define SETUP_TOKEN_QUICK_SWITCH               17
+#define SETUP_TOKEN_GRAPHICS_SET               18
+#define SETUP_TOKEN_SOUNDS_SET                 19
+#define SETUP_TOKEN_MUSIC_SET                  20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    21
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      22
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       23
 
-#define NUM_GLOBAL_SETUP_TOKENS                        23
+#define NUM_GLOBAL_SETUP_TOKENS                        24
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -5033,6 +5034,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.time_limit,       "time_limit"                    },
   { TYPE_SWITCH, &si.fullscreen,       "fullscreen"                    },
   { TYPE_SWITCH, &si.ask_on_escape,    "ask_on_escape"                 },
+  { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
   { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
   { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
   { TYPE_STRING, &si.music_set,                "music_set"                     },
@@ -5153,6 +5155,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
   si->ask_on_escape = TRUE;
+  si->quick_switch = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);