{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+ { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
};
static struct TokenInfo shortcut_setup_tokens[] =
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
- si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
- si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
- si->music_set = getStringCopy(MUSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;