added enabling debug mode on Android when compiled with 'DEBUG' defined
[rocksndiamonds.git] / src / files.c
index 419399bfeeb9b7d9385665852d77f3576b1665f7..3468df641ff8bcc26072cf1d47f51194a3ff84d6 100644 (file)
@@ -3193,6 +3193,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
 
     Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
 
+    if (!setup.editor.use_template_for_new_levels)
+      return;
+
     /* if level file not found, try to initialize level data from template */
     filename = getGlobalLevelTemplateFilename();
 
@@ -7945,43 +7948,45 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_TEAM_MODE                  14
 #define SETUP_TOKEN_HANDICAP                   15
 #define SETUP_TOKEN_SKIP_LEVELS                        16
-#define SETUP_TOKEN_TIME_LIMIT                 17
-#define SETUP_TOKEN_FULLSCREEN                 18
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     19
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     20
-#define SETUP_TOKEN_SCREEN_RENDERING_MODE      21
-#define SETUP_TOKEN_ASK_ON_ESCAPE              22
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       23
-#define SETUP_TOKEN_QUICK_SWITCH               24
-#define SETUP_TOKEN_INPUT_ON_FOCUS             25
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                26
-#define SETUP_TOKEN_GAME_FRAME_DELAY           27
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    28
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                29
-#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS      30
-#define SETUP_TOKEN_GRAPHICS_SET               31
-#define SETUP_TOKEN_SOUNDS_SET                 32
-#define SETUP_TOKEN_MUSIC_SET                  33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    34
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      35
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       36
-#define SETUP_TOKEN_VOLUME_SIMPLE              37
-#define SETUP_TOKEN_VOLUME_LOOPS               38
-#define SETUP_TOKEN_VOLUME_MUSIC               39
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         40
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                41
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                42
-
-#define NUM_GLOBAL_SETUP_TOKENS                        43
+#define SETUP_TOKEN_INCREMENT_LEVELS           17
+#define SETUP_TOKEN_TIME_LIMIT                 18
+#define SETUP_TOKEN_FULLSCREEN                 19
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     20
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     21
+#define SETUP_TOKEN_SCREEN_RENDERING_MODE      22
+#define SETUP_TOKEN_ASK_ON_ESCAPE              23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       24
+#define SETUP_TOKEN_QUICK_SWITCH               25
+#define SETUP_TOKEN_INPUT_ON_FOCUS             26
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                27
+#define SETUP_TOKEN_GAME_FRAME_DELAY           28
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    29
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                30
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS      31
+#define SETUP_TOKEN_GRAPHICS_SET               32
+#define SETUP_TOKEN_SOUNDS_SET                 33
+#define SETUP_TOKEN_MUSIC_SET                  34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    35
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      36
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       37
+#define SETUP_TOKEN_VOLUME_SIMPLE              38
+#define SETUP_TOKEN_VOLUME_LOOPS               39
+#define SETUP_TOKEN_VOLUME_MUSIC               40
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         41
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                42
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                43
+
+#define NUM_GLOBAL_SETUP_TOKENS                        44
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_CLASSIC          0
 #define SETUP_TOKEN_EDITOR_EL_CUSTOM           1
 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     2
 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC          3
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  4
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES                4
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  5
 
-#define NUM_EDITOR_SETUP_TOKENS                        5
+#define NUM_EDITOR_SETUP_TOKENS                        6
 
 /* editor cascade setup */
 #define SETUP_TOKEN_EDITOR_CASCADE_BD          0
@@ -8098,8 +8103,9 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9    19
 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY        21
+#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
 
-#define NUM_DEBUG_SETUP_TOKENS                 22
+#define NUM_DEBUG_SETUP_TOKENS                 23
 
 /* options setup */
 #define SETUP_TOKEN_OPTIONS_VERBOSE            0
@@ -8136,6 +8142,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.team_mode,               "team_mode"              },
   { TYPE_SWITCH, &si.handicap,                "handicap"               },
   { TYPE_SWITCH, &si.skip_levels,             "skip_levels"            },
+  { TYPE_SWITCH, &si.increment_levels,        "increment_levels"       },
   { TYPE_SWITCH, &si.time_limit,              "time_limit"             },
   { TYPE_SWITCH, &si.fullscreen,              "fullscreen"             },
   { TYPE_INTEGER,&si.window_scaling_percent,  "window_scaling_percent" },
@@ -8170,6 +8177,7 @@ static struct TokenInfo editor_setup_tokens[] =
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
   { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined"        },
   { TYPE_SWITCH, &sei.el_dynamic,      "editor.el_dynamic"             },
+  { TYPE_SWITCH, &sei.el_headlines,    "editor.el_headlines"           },
   { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token"   },
 };
 
@@ -8289,6 +8297,7 @@ static struct TokenInfo debug_setup_tokens[] =
   { TYPE_KEY_X11, &sdi.frame_delay_key[9],     "debug.key.frame_delay_9" },
   { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
   { TYPE_BOOLEAN, &sdi.frame_delay_game_only,  "debug.frame_delay.game_only" },
+  { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
 };
 
 static struct TokenInfo options_setup_tokens[] =
@@ -8333,6 +8342,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->team_mode = FALSE;
   si->handicap = TRUE;
   si->skip_levels = TRUE;
+  si->increment_levels = TRUE;
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
@@ -8378,12 +8388,14 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_classic                        = TRUE;
   si->editor.el_custom                 = TRUE;
 
-  si->editor.el_headlines = TRUE;
+  si->editor.el_user_defined           = FALSE;
+  si->editor.el_dynamic                        = TRUE;
+
+  si->editor.el_headlines              = TRUE;
 
-  si->editor.el_user_defined = FALSE;
-  si->editor.el_dynamic = TRUE;
+  si->editor.show_element_token                = FALSE;
 
-  si->editor.show_element_token = FALSE;
+  si->editor.use_template_for_new_levels = TRUE;
 
   si->shortcut.save_game       = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game       = DEFAULT_KEY_LOAD_GAME;
@@ -8483,6 +8495,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
 
+  si->debug.show_frames_per_second = FALSE;
+
   si->options.verbose = FALSE;
 
 #if defined(PLATFORM_ANDROID)
@@ -8510,6 +8524,60 @@ static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
   si->editor_cascade.el_dynamic                = FALSE;
 }
 
+#define MAX_HIDE_SETUP_TOKEN_SIZE              20
+
+static char *getHideSetupToken(void *setup_value)
+{
+  static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+  if (setup_value != NULL)
+    snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+  return hide_setup_token;
+}
+
+static void setHideSetupEntry(void *setup_value_raw)
+{
+  /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
+  void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
+
+  char *hide_setup_token = getHideSetupToken(setup_value);
+
+  if (setup_value != NULL)
+    setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+  char *hide_setup_token = getHideSetupToken(setup_value);
+
+  return (setup_value != NULL &&
+         getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+                                     struct TokenInfo *token_info,
+                                     int token_nr, char *token_text)
+{
+  char *token_hide_text = getStringCat2(token_text, ".hide");
+  char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+  /* set the value of this setup option in the setup option structure */
+  setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+  /* check if this setup option should be hidden in the setup menu */
+  if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+    setHideSetupEntry(token_info[token_nr].value);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+                                     struct TokenInfo *token_info,
+                                     int token_nr)
+{
+  setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+                           token_info[token_nr].text);
+}
+
 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
 {
   int i, pnr;
@@ -8517,25 +8585,25 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
   if (!setup_file_hash)
     return;
 
+  if (hide_setup_hash == NULL)
+    hide_setup_hash = newSetupFileHash();
+
   /* global setup */
   si = setup;
   for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
-    setSetupInfo(global_setup_tokens, i,
-                getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
   setup = si;
 
   /* editor setup */
   sei = setup.editor;
   for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
-    setSetupInfo(editor_setup_tokens, i,
-                getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
   setup.editor = sei;
 
   /* shortcut setup */
   ssi = setup.shortcut;
   for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
-    setSetupInfo(shortcut_setup_tokens, i,
-                getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
   setup.shortcut = ssi;
 
   /* player setup */
@@ -8551,8 +8619,8 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
       char full_token[100];
 
       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
-      setSetupInfo(player_setup_tokens, i,
-                  getHashEntry(setup_file_hash, full_token));
+      setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+                               full_token);
     }
     setup.input[pnr] = sii;
   }
@@ -8560,29 +8628,25 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
   /* system setup */
   syi = setup.system;
   for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
-    setSetupInfo(system_setup_tokens, i,
-                getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
   setup.system = syi;
 
   /* internal setup */
   sxi = setup.internal;
   for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
-    setSetupInfo(internal_setup_tokens, i,
-                getHashEntry(setup_file_hash, internal_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
   setup.internal = sxi;
 
   /* debug setup */
   sdi = setup.debug;
   for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
-    setSetupInfo(debug_setup_tokens, i,
-                getHashEntry(setup_file_hash, debug_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
   setup.debug = sdi;
 
   /* options setup */
   soi = setup.options;
   for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
-    setSetupInfo(options_setup_tokens, i,
-                getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+    setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
   setup.options = soi;
 }
 
@@ -8614,7 +8678,7 @@ void LoadSetupFromFilename(char *filename)
   }
   else
   {
-    Error(ERR_WARN, "using default setup values");
+    Error(ERR_DEBUG, "using default setup values");
   }
 }
 
@@ -8680,6 +8744,55 @@ void LoadSetup_EditorCascade()
   free(filename);
 }
 
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+                                          char *mapping_line)
+{
+  char mapping_guid[MAX_LINE_LEN];
+  char *mapping_start, *mapping_end;
+
+  // get GUID from game controller mapping line: copy complete line
+  strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+  mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+  // get GUID from game controller mapping line: cut after GUID part
+  mapping_start = strchr(mapping_guid, ',');
+  if (mapping_start != NULL)
+    *mapping_start = '\0';
+
+  // cut newline from game controller mapping line
+  mapping_end = strchr(mapping_line, '\n');
+  if (mapping_end != NULL)
+    *mapping_end = '\0';
+
+  // add mapping entry to game controller mappings hash
+  setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+                                                char *filename)
+{
+  FILE *file;
+
+  if (!(file = fopen(filename, MODE_READ)))
+  {
+    Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+    return;
+  }
+
+  while (!feof(file))
+  {
+    char line[MAX_LINE_LEN];
+
+    if (!fgets(line, MAX_LINE_LEN, file))
+      break;
+
+    addGameControllerMappingToHash(mappings_hash, line);
+  }
+
+  fclose(file);
+}
+
 void SaveSetup()
 {
   char *filename = getSetupFilename();
@@ -8789,6 +8902,47 @@ void SaveSetup_EditorCascade()
   free(filename);
 }
 
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+                                                 char *filename)
+{
+  FILE *file;
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+    return;
+  }
+
+  BEGIN_HASH_ITERATION(mappings_hash, itr)
+  {
+    fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+  }
+  END_HASH_ITERATION(mappings_hash, itr)
+
+  fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+  char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+  SetupFileHash *mappings_hash = newSetupFileHash();
+
+  InitUserDataDirectory();
+
+  // load existing personal game controller mappings
+  LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+  // add new mapping to personal game controller mappings
+  addGameControllerMappingToHash(mappings_hash, mapping);
+
+  // save updated personal game controller mappings
+  SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+  freeSetupFileHash(mappings_hash);
+  free(filename);
+}
+
 void LoadCustomElementDescriptions()
 {
   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);