{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+ { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
};
static struct TokenInfo shortcut_setup_tokens[] =
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;