added remaining MM/DF level properties to level editor and level files
[rocksndiamonds.git] / src / files.c
index bf0237f2a26890530984dfa506f5384010d0fdc2..2ba8e9e6126e867d8f5c7edc6b92479707e1711f 100644 (file)
@@ -244,6 +244,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     &li.auto_exit_sokoban,             FALSE
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.auto_count_gems,               FALSE
+  },
+
   {
     -1,                                        -1,
     -1,                                        -1,
@@ -800,6 +806,44 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.num_ball_contents,             4, MAX_ELEMENT_CONTENTS
   },
 
+  {
+    EL_MM_MCDUFFIN,                    -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.mm_laser_red,                  FALSE
+  },
+  {
+    EL_MM_MCDUFFIN,                    -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.mm_laser_green,                        FALSE
+  },
+  {
+    EL_MM_MCDUFFIN,                    -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &li.mm_laser_blue,                 TRUE
+  },
+
+  {
+    EL_DF_LASER,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.df_laser_red,                  TRUE
+  },
+  {
+    EL_DF_LASER,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.df_laser_green,                        TRUE
+  },
+  {
+    EL_DF_LASER,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &li.df_laser_blue,                 FALSE
+  },
+
+  {
+    EL_MM_FUSE,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.mm_time_fuse,                  0
+  },
+
   /* ---------- unused values ----------------------------------------------- */
 
   {
@@ -1603,6 +1647,7 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
 
   setLevelInfoToDefaults_EM();
   setLevelInfoToDefaults_SP();
+  setLevelInfoToDefaults_MM();
 
   level->native_em_level = &native_em_level;
   level->native_sp_level = &native_sp_level;
@@ -1637,6 +1682,9 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
 
   BorderElement = EL_STEELWALL;
 
+  /* detect custom elements when loading them */
+  level->file_has_custom_elements = FALSE;
+
   /* set all bug compatibility flags to "false" => do not emulate this bug */
   level->use_action_after_change_bug = FALSE;
 
@@ -2581,6 +2629,8 @@ static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
     element_info[element].push_delay_random = 8;
   }
 
+  level->file_has_custom_elements = TRUE;
+
   return chunk_size;
 }
 
@@ -2607,6 +2657,8 @@ static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
       Error(ERR_WARN, "invalid custom element number %d", element);
   }
 
+  level->file_has_custom_elements = TRUE;
+
   return chunk_size;
 }
 
@@ -2698,6 +2750,8 @@ static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
     ei->modified_settings = TRUE;
   }
 
+  level->file_has_custom_elements = TRUE;
+
   return chunk_size;
 }
 
@@ -2846,6 +2900,8 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
   /* mark this custom element as modified */
   ei->modified_settings = TRUE;
 
+  level->file_has_custom_elements = TRUE;
+
   return chunk_size;
 }
 
@@ -2890,6 +2946,8 @@ static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
   /* mark this group element as modified */
   element_info[element].modified_settings = TRUE;
 
+  level->file_has_custom_elements = TRUE;
+
   return chunk_size;
 }
 
@@ -3182,6 +3240,8 @@ static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
       break;
   }
 
+  level->file_has_custom_elements = TRUE;
+
   return real_chunk_size;
 }
 
@@ -3207,6 +3267,8 @@ static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
   *ei = xx_ei;
   *group = xx_group;
 
+  level->file_has_custom_elements = TRUE;
+
   return real_chunk_size;
 }
 
@@ -3923,10 +3985,11 @@ void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
 
   level_mm->time = level->time;
   level_mm->kettles_needed = level->gems_needed;
-  level_mm->auto_count_kettles = FALSE;
-  level_mm->laser_red = FALSE;
-  level_mm->laser_green = FALSE;
-  level_mm->laser_blue = TRUE;
+  level_mm->auto_count_kettles = level->auto_count_gems;
+
+  level_mm->laser_red = level->mm_laser_red;
+  level_mm->laser_green = level->mm_laser_green;
+  level_mm->laser_blue = level->mm_laser_blue;
 
   strcpy(level_mm->name, level->name);
   strcpy(level_mm->author, level->author);
@@ -3936,7 +3999,7 @@ void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
 
   level_mm->amoeba_speed = level->amoeba_speed;
-  level_mm->time_fuse = 0;
+  level_mm->time_fuse = level->mm_time_fuse;
 
   for (x = 0; x < level->fieldx; x++)
     for (y = 0; y < level->fieldy; y++)
@@ -3958,30 +4021,28 @@ void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
 
   level->time = level_mm->time;
   level->gems_needed = level_mm->kettles_needed;
+  level->auto_count_gems = level_mm->auto_count_kettles;
+
+  level->mm_laser_red = level_mm->laser_red;
+  level->mm_laser_green = level_mm->laser_green;
+  level->mm_laser_blue = level_mm->laser_blue;
 
   strcpy(level->name, level_mm->name);
-  strcpy(level->author, level_mm->author);
+
+  /* only overwrite author from 'levelinfo.conf' if author defined in level */
+  if (!strEqual(level_mm->author, ANONYMOUS_NAME))
+    strcpy(level->author, level_mm->author);
 
   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
   level->score[SC_KEY]        = level_mm->score[SC_PACMAN];
   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
 
   level->amoeba_speed = level_mm->amoeba_speed;
+  level->mm_time_fuse = level_mm->time_fuse;
 
   for (x = 0; x < level->fieldx; x++)
     for (y = 0; y < level->fieldy; y++)
       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
-
-  if (level_mm->auto_count_kettles)
-  {
-    level->gems_needed = 0;
-
-    for (x = 0; x < level->fieldx; x++)
-      for (y = 0; y < level->fieldy; y++)
-       if (level->field[x][y] == EL_MM_KETTLE ||
-           level->field[x][y] == EL_DF_CELL)
-         level->gems_needed++;
-  }
 }
 
 
@@ -6300,9 +6361,25 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
     level->em_explodes_by_fire = TRUE;
 }
 
-static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
+static void LoadLevel_InitStandardElements(struct LevelInfo *level)
 {
-  int i, j, x, y;
+  int i, x, y;
+
+  /* map elements that have changed in newer versions */
+  level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+                                                   level->game_version);
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (x = 0; x < 3; x++)
+      for (y = 0; y < 3; y++)
+       level->yamyam_content[i].e[x][y] =
+         getMappedElementByVersion(level->yamyam_content[i].e[x][y],
+                                   level->game_version);
+
+}
+
+static void LoadLevel_InitCustomElements(struct LevelInfo *level)
+{
+  int i, j;
 
   /* map custom element change events that have changed in newer versions
      (these following values were accidentally changed in version 3.0.1)
@@ -6416,19 +6493,30 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
     }
   }
 
-  /* map elements that have changed in newer versions */
-  level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
-                                                   level->game_version);
-  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
-    for (x = 0; x < 3; x++)
-      for (y = 0; y < 3; y++)
-       level->yamyam_content[i].e[x][y] =
-         getMappedElementByVersion(level->yamyam_content[i].e[x][y],
-                                   level->game_version);
+  /* set some other uninitialized values of custom elements in older levels */
+  if (level->game_version < VERSION_IDENT(3,1,0,0))
+  {
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+      element_info[element].explosion_delay = 17;
+      element_info[element].ignition_delay = 8;
+    }
+  }
+}
+
+static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
+{
+  LoadLevel_InitStandardElements(level);
+
+  if (level->file_has_custom_elements)
+    LoadLevel_InitCustomElements(level);
 
   /* initialize element properties for level editor etc. */
   InitElementPropertiesEngine(level->game_version);
-  InitElementPropertiesAfterLoading(level->game_version);
   InitElementPropertiesGfxElement();
 }