added setup option to ask for uploading tapes to score server
[rocksndiamonds.git] / src / files.c
index 93a4b59724af8d9fb458d2e0f9bdcd27ffae2df5..20f5102594962e230d669b28ed2e551e99f9153b 100644 (file)
@@ -3160,7 +3160,7 @@ static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
          value = getMappedElement(value);
 
        if (data_type == TYPE_BOOLEAN)
-         *(boolean *)(conf[i].value) = value;
+         *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
        else
          *(int *)    (conf[i].value) = value;
 
@@ -8447,11 +8447,34 @@ void DumpTape(struct TapeInfo *tape)
   }
 
   PrintLine("-", 79);
+
   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
        tape->level_nr, tape->file_version, tape->game_version);
   Print("                  (effective engine version %08d)\n",
        tape->engine_version);
   Print("Level series identifier: '%s'\n", tape->level_identifier);
+
+  Print("Special tape properties: ");
+  if (tape->property_bits == TAPE_PROPERTY_NONE)
+    Print("[none]");
+  if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
+    Print("[em_random_bug]");
+  if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
+    Print("[game_speed]");
+  if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
+    Print("[pause]");
+  if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
+    Print("[single_step]");
+  if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
+    Print("[snapshot]");
+  if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
+    Print("[replayed]");
+  if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
+    Print("[tas_keys]");
+  if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
+    Print("[small_graphics]");
+
+  Print("\n");
   PrintLine("-", 79);
 
   tape_frame_counter = 0;
@@ -8537,6 +8560,7 @@ static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
   scores->last_added_local = -1;
 
   scores->updated = FALSE;
+  scores->uploaded = FALSE;
   scores->force_last_added = FALSE;
 }
 
@@ -9002,8 +9026,8 @@ void SaveScore(int nr)
   SaveScoreToFilename(filename);
 }
 
-static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
-                           char *error)
+void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
+                    char *error)
 {
   SDL_Thread *thread = SDL_CreateThread(function, name, data);
 
@@ -9016,6 +9040,26 @@ static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
   Delay(1);
 }
 
+char *getPasswordJSON(char *password)
+{
+  static char password_json[MAX_FILENAME_LEN] = "";
+  static boolean initialized = FALSE;
+
+  if (!initialized)
+  {
+    if (password != NULL &&
+       !strEqual(password, "") &&
+       !strEqual(password, UNDEFINED_PASSWORD))
+      snprintf(password_json, MAX_FILENAME_LEN,
+              "  \"password\":             \"%s\",\n",
+              setup.api_server_password);
+
+    initialized = TRUE;
+  }
+
+  return password_json;
+}
+
 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
                                          struct HttpResponse *response,
                                          int level_nr,
@@ -9028,9 +9072,13 @@ static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
 
   snprintf(request->body, MAX_HTTP_BODY_SIZE,
           "{\n"
+          "%s"
+          "  \"game_version\":         \"%s\",\n"
           "  \"levelset_identifier\":  \"%s\",\n"
           "  \"level_nr\":             \"%d\"\n"
           "}\n",
+          getPasswordJSON(setup.api_server_password),
+          getProgramRealVersionString(),
           levelset.identifier, level_nr);
 
   ConvertHttpRequestBodyToServerEncoding(request);
@@ -9289,15 +9337,26 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
     return;
   }
 
+  char *player_name_raw = score_entry->name;
+  char *player_uuid_raw = setup.player_uuid;
+
+  if (options.player_name != NULL)
+  {
+    player_name_raw = options.player_name;
+    player_uuid_raw = "";
+  }
+
   char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
   char *levelset_name       = getEscapedJSON(leveldir_current->name);
   char *levelset_author     = getEscapedJSON(leveldir_current->author);
   char *level_name          = getEscapedJSON(level.name);
   char *level_author        = getEscapedJSON(level.author);
-  char *player_name         = getEscapedJSON(score_entry->name);
+  char *player_name         = getEscapedJSON(player_name_raw);
+  char *player_uuid         = getEscapedJSON(player_uuid_raw);
 
   snprintf(request->body, MAX_HTTP_BODY_SIZE,
           "{\n"
+          "%s"
           "  \"game_version\":         \"%s\",\n"
           "  \"levelset_identifier\":  \"%s\",\n"
           "  \"levelset_name\":        \"%s\",\n"
@@ -9309,11 +9368,13 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
           "  \"level_author\":         \"%s\",\n"
           "  \"rate_time_over_score\": \"%d\",\n"
           "  \"player_name\":          \"%s\",\n"
+          "  \"player_uuid\":          \"%s\",\n"
           "  \"score\":                \"%d\",\n"
           "  \"time\":                 \"%d\",\n"
           "  \"tape_basename\":        \"%s\",\n"
           "  \"tape\":                 \"%s\"\n"
           "}\n",
+          getPasswordJSON(setup.api_server_password),
           getProgramRealVersionString(),
           levelset_identifier,
           levelset_name,
@@ -9325,6 +9386,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
           level_author,
           level.rate_time_over_score,
           player_name,
+          player_uuid,
           score_entry->score,
           score_entry->time,
           score_entry->tape_basename,
@@ -9338,6 +9400,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
   checked_free(level_name);
   checked_free(level_author);
   checked_free(player_name);
+  checked_free(player_uuid);
 
   ConvertHttpRequestBodyToServerEncoding(request);
 
@@ -9356,6 +9419,8 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
 
     return;
   }
+
+  server_scores.uploaded = TRUE;
 }
 
 static void UploadScoreToServer(int level_nr, char *score_tape_filename,
@@ -9392,12 +9457,14 @@ static int UploadScoreToServerThread(void *data_raw)
   return 0;
 }
 
-static void UploadScoreToServerAsThread(int nr)
+static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
 {
   struct UploadScoreToServerThreadData *data =
     checked_malloc(sizeof(struct UploadScoreToServerThreadData));
   struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
-  char *score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
+
+  if (score_tape_filename == NULL)
+    score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
 
   data->level_nr = nr;
   data->score_entry = *score_entry;
@@ -9413,7 +9480,15 @@ void SaveServerScore(int nr)
   if (!runtime.api_server)
     return;
 
-  UploadScoreToServerAsThread(nr);
+  UploadScoreToServerAsThread(nr, NULL);
+}
+
+void SaveServerScoreFromFile(int nr, char *score_tape_filename)
+{
+  if (!runtime.api_server)
+    return;
+
+  UploadScoreToServerAsThread(nr, score_tape_filename);
 }
 
 void LoadLocalAndServerScore(int nr, boolean download_score)
@@ -9449,6 +9524,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.player_name,                                "player_name"
   },
+  {
+    TYPE_STRING,
+    &setup.player_uuid,                                "player_uuid"
+  },
   {
     TYPE_SWITCH,
     &setup.multiple_users,                     "multiple_users"
@@ -9619,7 +9698,11 @@ static struct TokenInfo global_setup_tokens[] =
   },
   {
     TYPE_SWITCH,
-    &setup.show_snapshot_buttons,              "show_snapshot_buttons"
+    &setup.show_load_save_buttons,             "show_load_save_buttons"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.show_undo_redo_buttons,             "show_undo_redo_buttons"
   },
   {
     TYPE_SWITCH,
@@ -9681,6 +9764,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.api_server_hostname,                        "api_server_hostname"
   },
+  {
+    TYPE_STRING,
+    &setup.api_server_password,                        "api_server_password"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.ask_for_uploading_tapes,            "ask_for_uploading_tapes"
+  },
   {
     TYPE_STRING,
     &setup.touch.control_type,                 "touch.control_type"
@@ -10252,6 +10343,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   int i;
 
   si->player_name = getStringCopy(getDefaultUserName(user.nr));
+  si->player_uuid = NULL;      // (will be set later)
 
   si->multiple_users = TRUE;
 
@@ -10296,7 +10388,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
-  si->show_snapshot_buttons = FALSE;
+  si->show_load_save_buttons = FALSE;
+  si->show_undo_redo_buttons = FALSE;
   si->only_show_local_scores = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
@@ -10317,6 +10410,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->api_server = TRUE;
   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+  si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
+  si->ask_for_uploading_tapes = TRUE;
 
   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;       // percent
@@ -10796,6 +10891,14 @@ static void LoadSetup_SpecialPostProcessing(void)
   // make sure that scroll delay value stays inside valid range
   setup.scroll_delay_value =
     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+
+  if (setup.player_uuid == NULL)
+  {
+    // player UUID does not yet exist in setup file
+    setup.player_uuid = getStringCopy(getUUID());
+
+    SaveSetup();
+  }
 }
 
 void LoadSetup(void)
@@ -13118,6 +13221,11 @@ void ConvertLevels(void)
 
     Print("converting level ... ");
 
+#if 0
+    // special case: conversion of some EMC levels as requested by ACME
+    level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
     level_filename = getDefaultLevelFilename(level_nr);
     new_level = !fileExists(level_filename);