ply2->x_initial = 0;
ply2->y_initial = 0;
- /* at last, set the two players at their positions in the playfield */
+ /* at last, set the two players to their positions in the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
if (level->field[x][y] == EL_PLAYER_1)