-#if 0
-static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
-{
- /* special case: level number is negative => check for level template file */
- if (lfi->nr < 0)
- {
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
-
- return;
- }
-
- if (leveldir_current->level_filename != NULL)
- {
- int filetype = getFiletypeFromID(leveldir_current->level_filetype);
-
- /* check for file name/pattern specified in "levelinfo.conf" */
- setLevelFileInfo_SingleLevelFilename(lfi, filetype);
-
- if (fileExists(lfi->filename))
- return;
- }
-
- /* check for native Rocks'n'Diamonds level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
- if (fileExists(lfi->filename))
- return;
-
- /* check for classic Emerald Mine level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
- if (fileExists(lfi->filename))
- return;
-
- /* check for various packed level file formats */
- setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
- if (fileExists(lfi->filename))
- return;
-
- /* no known level file found -- try to use default values */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
-}
-#endif
-