element_info[element].use_gfx_element = FALSE;
element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].push_delay_fixed = 2; /* special default */
+ element_info[element].push_delay_random = 8; /* special default */
+ element_info[element].move_delay_fixed = 0;
+ element_info[element].move_delay_random = 0;
+
element_info[element].move_pattern = MV_ALL_DIRECTIONS;
element_info[element].move_direction_initial = MV_NO_MOVING;
element_info[element].move_stepsize = TILEX / 8;
fclose(file);
tape.length_seconds = GetTapeLength();
+
+#if 0
+ printf("tape version: %d\n", tape.game_version);
+#endif
}
void LoadTape(int level_nr)