added upgrading player UUID on score server for old UUID versions
[rocksndiamonds.git] / src / files.c
index fa5b9e45de312059aed05884faf00b2da6e12c91..16fe01ed2534d0dfa10951c4499101eea65537fc 100644 (file)
@@ -10085,6 +10085,10 @@ static struct TokenInfo server_setup_tokens[] =
     TYPE_STRING,
     &setup.player_uuid,                                "player_uuid"
   },
+  {
+    TYPE_INTEGER,
+    &setup.player_version,                     "player_version"
+  },
   {
     TYPE_SWITCH,
     &setup.use_api_server,          TEST_PREFIX        "use_api_server"
@@ -10913,6 +10917,7 @@ static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
 {
   si->player_uuid = NULL;      // (will be set later)
+  si->player_version = 1;      // (will be set later)
 
   si->use_api_server = TRUE;
   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
@@ -11275,6 +11280,7 @@ void LoadSetup_ServerSetup(void)
   {
     // player UUID does not yet exist in setup file
     setup.player_uuid = getStringCopy(getUUID());
+    setup.player_version = 2;
 
     SaveSetup_ServerSetup();
   }