TYPE_STRING,
&setup.player_uuid, "player_uuid"
},
+ {
+ TYPE_INTEGER,
+ &setup.player_version, "player_version"
+ },
{
TYPE_SWITCH,
&setup.use_api_server, TEST_PREFIX "use_api_server"
static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
{
si->player_uuid = NULL; // (will be set later)
+ si->player_version = 1; // (will be set later)
si->use_api_server = TRUE;
si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
{
// player UUID does not yet exist in setup file
setup.player_uuid = getStringCopy(getUUID());
+ setup.player_version = 2;
SaveSetup_ServerSetup();
}