added setup option to skip displaying the high scores after solving a level
[rocksndiamonds.git] / src / files.c
index c074f9586897786431b0678d7d4702d19eb34e38..151c8079966f31384daa580d6a82119bb04267b6 100644 (file)
@@ -8282,6 +8282,7 @@ enum
   SETUP_TOKEN_SKIP_LEVELS,
   SETUP_TOKEN_INCREMENT_LEVELS,
   SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL,
+  SETUP_TOKEN_SKIP_SCORES_AFTER_GAME,
   SETUP_TOKEN_TIME_LIMIT,
   SETUP_TOKEN_FULLSCREEN,
   SETUP_TOKEN_WINDOW_SCALING_PERCENT,
@@ -8522,6 +8523,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.skip_levels,             "skip_levels"            },
   { TYPE_SWITCH, &si.increment_levels,        "increment_levels"       },
   { TYPE_SWITCH, &si.auto_play_next_level,    "auto_play_next_level"   },
+  { TYPE_SWITCH, &si.skip_scores_after_game,  "skip_scores_after_game" },
   { TYPE_SWITCH, &si.time_limit,              "time_limit"             },
   { TYPE_SWITCH, &si.fullscreen,              "fullscreen"             },
   { TYPE_INTEGER,&si.window_scaling_percent,  "window_scaling_percent" },
@@ -8741,6 +8743,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->skip_levels = TRUE;
   si->increment_levels = TRUE;
   si->auto_play_next_level = TRUE;
+  si->skip_scores_after_game = FALSE;
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;