{ LEVEL_FILE_TYPE_DX, "DX" },
{ LEVEL_FILE_TYPE_SB, "SB" },
{ LEVEL_FILE_TYPE_DC, "DC" },
+ { LEVEL_FILE_TYPE_MM, "MM" },
+ { LEVEL_FILE_TYPE_MM, "DF" },
{ -1, NULL },
};
if (fileExists(lfi->filename))
return;
}
+ else if (leveldir_current->level_filetype != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ /* check for specified native level file with standard file name */
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+ }
/* check for native Rocks'n'Diamonds level file */
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
level_mm->encoding_16bit_field = level->encoding_16bit_field;
level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
- level_mm->fieldy = MIN(level->fieldx, MM_MAX_PLAYFIELD_HEIGHT);
+ level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
level_mm->time = level->time;
level_mm->kettles_needed = level->gems_needed;
level_mm->amoeba_speed = level->amoeba_speed;
level_mm->time_fuse = 0;
- for (y = 0; y < level_mm->fieldx; y++)
- for (x = 0; x < level_mm->fieldy; x++)
- level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ Ur[x][y] =
+ level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
}
void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
level->encoding_16bit_field = level_mm->encoding_16bit_field;
level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
- level->fieldy = MIN(level_mm->fieldx, MAX_LEV_FIELDY);
+ level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
level->time = level_mm->time;
level->gems_needed = level_mm->kettles_needed;
level->amoeba_speed = level_mm->amoeba_speed;
- for (y = 0; y < level->fieldx; y++)
- for (x = 0; x < level->fieldy; x++)
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
+
+ if (level_mm->auto_count_kettles)
+ {
+ level->gems_needed = 0;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ if (level->field[x][y] == EL_MM_KETTLE ||
+ level->field[x][y] == EL_DF_CELL)
+ level->gems_needed++;
+ }
}