rnd-20060319-1-src
[rocksndiamonds.git] / src / files.c
index c9a6cfa8a0c1b27d481ee7b53dfc4d862e8099ca..0a514169af088775ddd38262b3df6a25f10ac617 100644 (file)
@@ -4951,14 +4951,15 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_ASK_ON_ESCAPE              16
 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       17
 #define SETUP_TOKEN_QUICK_SWITCH               18
-#define SETUP_TOKEN_GRAPHICS_SET               19
-#define SETUP_TOKEN_SOUNDS_SET                 20
-#define SETUP_TOKEN_MUSIC_SET                  21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    22
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      23
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       24
+#define SETUP_TOKEN_INPUT_ON_FOCUS             19
+#define SETUP_TOKEN_GRAPHICS_SET               20
+#define SETUP_TOKEN_SOUNDS_SET                 21
+#define SETUP_TOKEN_MUSIC_SET                  22
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    23
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      24
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       25
 
-#define NUM_GLOBAL_SETUP_TOKENS                        25
+#define NUM_GLOBAL_SETUP_TOKENS                        26
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -5068,6 +5069,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.ask_on_escape,    "ask_on_escape"                 },
   { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor"      },
   { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
+  { TYPE_SWITCH, &si.input_on_focus,   "input_on_focus"                },
   { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
   { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
   { TYPE_STRING, &si.music_set,                "music_set"                     },
@@ -5194,6 +5196,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->ask_on_escape = TRUE;
   si->ask_on_escape_editor = TRUE;
   si->quick_switch = FALSE;
+  si->input_on_focus = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);