"{\n"
"%s"
" \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
" \"levelset_identifier\": \"%s\",\n"
" \"level_nr\": \"%d\"\n"
"}\n",
getPasswordJSON(setup.api_server_password),
getProgramRealVersionString(),
+ getProgramPlatformString(),
levelset.identifier, level_nr);
ConvertHttpRequestBodyToServerEncoding(request);
char *player_name_raw = score_entry->name;
char *player_uuid_raw = setup.player_uuid;
- if (options.player_name != NULL)
+ if (options.player_name != NULL && global.autoplay_leveldir != NULL)
{
player_name_raw = options.player_name;
player_uuid_raw = "";
"{\n"
"%s"
" \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
" \"batch_time\": \"%d\",\n"
" \"levelset_identifier\": \"%s\",\n"
" \"levelset_name\": \"%s\",\n"
"}\n",
getPasswordJSON(setup.api_server_password),
getProgramRealVersionString(),
+ getProgramPlatformString(),
(int)global.autoplay_time,
levelset_identifier,
levelset_name,