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inverted logic of boolean setup option (to show scores after the game)
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index e9634c5e03b3c833818ac8eaf60929852c5ca843..0218bbf4c62641f7692b0a6971300b1bd9604bab 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-8545,7
+8545,7
@@
static struct TokenInfo global_setup_tokens[] =
},
{
TYPE_SWITCH,
},
{
TYPE_SWITCH,
- &setup.s
kip_scores_after_game, "skip
_scores_after_game"
+ &setup.s
how_scores_after_game, "show
_scores_after_game"
},
{
TYPE_SWITCH,
},
{
TYPE_SWITCH,
@@
-9264,7
+9264,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
- si->s
kip_scores_after_game = FALS
E;
+ si->s
how_scores_after_game = TRU
E;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;