added function to load score tape (not used yet)
[rocksndiamonds.git] / src / files.c
index e3835b7d7df84134015808ff28d3bde6b50e4031..1e185c2396e22093f82ec3a18f80bb0421fb9911 100644 (file)
@@ -8326,6 +8326,13 @@ void LoadSolutionTape(int nr)
     CopyNativeTape_SP_to_RND(&level);
 }
 
+void LoadScoreTape(char *score_tape_basename, int nr)
+{
+  char *filename = getScoreTapeFilename(score_tape_basename, nr);
+
+  LoadTapeFromFilename(filename);
+}
+
 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
 {
   // chunk required for team mode tapes with non-default screen size