changed event filter to not set as SDL event filter, but call it manually
[rocksndiamonds.git] / src / events.h
index e358dc851e5e206cd961ca2e1b855f72c8bebed1..e5d2dcc393c143ccca73e4a76bc37cb1326ce62c 100644 (file)
@@ -1,26 +1,20 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* events.h                                                 *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// events.h
+// ============================================================================
 
 #ifndef EVENTS_H
 #define EVENTS_H
 
 #include "main.h"
 
-#if defined(TARGET_SDL2)
-int FilterEvents(void *, Event *);
-#else
-int FilterEvents(const Event *);
-#endif
+boolean NextValidEvent(Event *);
 
 void EventLoop(void);
 void HandleOtherEvents(Event *);
@@ -32,11 +26,13 @@ void HandleExposeEvent(ExposeEvent *);
 void HandleButtonEvent(ButtonEvent *);
 void HandleMotionEvent(MotionEvent *);
 #if defined(TARGET_SDL2)
+void HandleWheelEvent(WheelEvent *);
 void HandleWindowEvent(WindowEvent *);
 void HandleFingerEvent(FingerEvent *);
 void HandleTextEvent(TextEvent *);
 void HandlePauseResumeEvent(PauseResumeEvent *);
 #endif
+void HandleKeysDebug(Key);
 void HandleKeyEvent(KeyEvent *);
 void HandleFocusEvent(FocusChangeEvent *);
 void HandleClientMessageEvent(ClientMessageEvent *);