changed event filter to not set as SDL event filter, but call it manually
[rocksndiamonds.git] / src / events.h
index a7980e5a0912991376cc13efda8fd263642ccd48..e5d2dcc393c143ccca73e4a76bc37cb1326ce62c 100644 (file)
@@ -1,37 +1,48 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  events.h                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// events.h
+// ============================================================================
 
 #ifndef EVENTS_H
 #define EVENTS_H
 
 #include "main.h"
 
+boolean NextValidEvent(Event *);
+
 void EventLoop(void);
-void HandleOtherEvents(XEvent *);
+void HandleOtherEvents(Event *);
 void ClearEventQueue(void);
+void ClearPlayerAction(void);
 void SleepWhileUnmapped(void);
 
-void HandleExposeEvent(XExposeEvent *);
-void HandleButtonEvent(XButtonEvent *);
-void HandleMotionEvent(XMotionEvent *);
-void HandleKeyEvent(XKeyEvent *);
-void HandleFocusEvent(XFocusChangeEvent *);
-void HandleClientMessageEvent(XClientMessageEvent *event);
+void HandleExposeEvent(ExposeEvent *);
+void HandleButtonEvent(ButtonEvent *);
+void HandleMotionEvent(MotionEvent *);
+#if defined(TARGET_SDL2)
+void HandleWheelEvent(WheelEvent *);
+void HandleWindowEvent(WindowEvent *);
+void HandleFingerEvent(FingerEvent *);
+void HandleTextEvent(TextEvent *);
+void HandlePauseResumeEvent(PauseResumeEvent *);
+#endif
+void HandleKeysDebug(Key);
+void HandleKeyEvent(KeyEvent *);
+void HandleFocusEvent(FocusChangeEvent *);
+void HandleClientMessageEvent(ClientMessageEvent *);
+void HandleWindowManagerEvent(Event *);
 
-void HandleNoXEvent(void);
+void HandleNoEvent(void);
+void HandleToonAnimations(void);
 
-void HandleButton(int, int, int);
-void HandleKey(KeySym, int);
+void HandleButton(int, int, int, int);
+void HandleKey(Key, int);
 void HandleJoystick();
 
 #endif