fixed inconsistent global animation state after event actions
[rocksndiamonds.git] / src / events.h
index ef61b60590ee784ae7213a896aea98b7f51d3d4a..deba7439368d40774196b634c5b656bbc7bed85e 100644 (file)
 
 #include "main.h"
 
+
+#define USEREVENT_NONE                 0
+#define USEREVENT_ANIM_EVENT_ACTION    1
+
+
 boolean NextValidEvent(Event *);
 
 void EventLoop(void);