added event actions (by simulating keyboard input) for global animations
[rocksndiamonds.git] / src / events.h
index b4c9c3214880fd6b0ddca0f1c04a7d4946a7472a..9672029fdd4bfc1253edb8812f788ea186807fe6 100644 (file)
@@ -38,12 +38,14 @@ void HandleFocusEvent(FocusChangeEvent *);
 void HandleClientMessageEvent(ClientMessageEvent *);
 void HandleWindowManagerEvent(Event *);
 
-void HandleNoEvent(void);
 void HandleToonAnimations(void);
 
 void HandleButton(int, int, int, int);
 void HandleKey(Key, int);
 void HandleJoystick();
 void HandleSpecialGameControllerButtons(Event *);
+void HandleSpecialGameControllerKeys(Key, int);
+
+boolean DoKeysymAction(int);
 
 #endif