added using new screen fading option ".auto_delay_unit"
[rocksndiamonds.git] / src / events.h
index ef61b60590ee784ae7213a896aea98b7f51d3d4a..3467e76799e88077e4f872d83cd1530c651bc91e 100644 (file)
 
 #include "main.h"
 
+
+#define USEREVENT_NONE                 0
+#define USEREVENT_ANIM_DELAY_ACTION    1
+#define USEREVENT_ANIM_EVENT_ACTION    2
+
+
+int FilterMouseMotionEvents(void *, Event *);
 boolean NextValidEvent(Event *);
 
 void EventLoop(void);