void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleJoystick();
void HandleSpecialGameControllerButtons(Event *);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
void HandleJoystick();
void HandleSpecialGameControllerButtons(Event *);