improved clearing event queue after fading and after door/envelope requests
[rocksndiamonds.git] / src / events.h
index 83d869adc14e334c02f627a8021ce569da4ed9f2..2a4228c7bfd744224ebdbab403d21dc7296e30a7 100644 (file)
@@ -18,6 +18,7 @@ boolean NextValidEvent(Event *);
 
 void EventLoop(void);
 void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
 void ClearEventQueue(void);
 void ClearPlayerAction(void);
 void SleepWhileUnmapped(void);
@@ -46,4 +47,6 @@ void HandleJoystick();
 void HandleSpecialGameControllerButtons(Event *);
 void HandleSpecialGameControllerKeys(Key, int);
 
+boolean DoKeysymAction(int);
+
 #endif