improved clearing event queue after fading and after door/envelope requests
[rocksndiamonds.git] / src / events.h
index 71ff762730b1539ee27f976b3819d200fc749308..2a4228c7bfd744224ebdbab403d21dc7296e30a7 100644 (file)
@@ -18,6 +18,7 @@ boolean NextValidEvent(Event *);
 
 void EventLoop(void);
 void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
 void ClearEventQueue(void);
 void ClearPlayerAction(void);
 void SleepWhileUnmapped(void);
@@ -38,7 +39,6 @@ void HandleFocusEvent(FocusChangeEvent *);
 void HandleClientMessageEvent(ClientMessageEvent *);
 void HandleWindowManagerEvent(Event *);
 
-void HandleNoEvent(void);
 void HandleToonAnimations(void);
 
 void HandleButton(int, int, int, int);
@@ -47,4 +47,6 @@ void HandleJoystick();
 void HandleSpecialGameControllerButtons(Event *);
 void HandleSpecialGameControllerKeys(Key, int);
 
+boolean DoKeysymAction(int);
+
 #endif