added experimental (cross-platform) drag and drop test code
[rocksndiamonds.git] / src / events.c
index f3330a7ee318ece3e7578f01551a509161c4396f..f8a888ade1161aafedc37b655bd711f8a5d9858b 100644 (file)
@@ -39,6 +39,8 @@ static int cursor_mode_last = CURSOR_DEFAULT;
 static unsigned int special_cursor_delay = 0;
 static unsigned int special_cursor_delay_value = 1000;
 
+static boolean virtual_button_pressed = FALSE;
+
 
 // forward declarations for internal use
 static void HandleNoEvent(void);
@@ -266,8 +268,12 @@ void HandleOtherEvents(Event *event)
       HandleJoystickEvent(event);
       break;
 
-    case SDL_SYSWMEVENT:
-      HandleWindowManagerEvent(event);
+    case SDL_DROPFILE:
+      HandleDropFileEvent(event);
+      break;
+
+    case SDL_DROPTEXT:
+      HandleDropTextEvent(event);
       break;
 
     default:
@@ -722,6 +728,8 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
                           "KEY_PRESSED");
   int i;
 
+  virtual_button_pressed = (key_status == KEY_PRESSED && key != KSYM_UNDEFINED);
+
   // for any touch input event, enable overlay buttons (if activated)
   SetOverlayEnabled(TRUE);
 
@@ -1518,9 +1526,28 @@ void HandleClientMessageEvent(ClientMessageEvent *event)
     CloseAllAndExit(0);
 }
 
-void HandleWindowManagerEvent(Event *event)
+static void HandleDropFileEventExt(char *filename)
+{
+  Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
+}
+
+static void HandleDropTextEventExt(char *text)
+{
+  Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
+}
+
+void HandleDropFileEvent(Event *event)
+{
+  HandleDropFileEventExt(event->drop.file);
+
+  SDL_free(event->drop.file);
+}
+
+void HandleDropTextEvent(Event *event)
 {
-  SDLHandleWindowManagerEvent(event);
+  HandleDropTextEventExt(event->drop.file);
+
+  SDL_free(event->drop.file);
 }
 
 void HandleButton(int mx, int my, int button, int button_nr)
@@ -1545,10 +1572,13 @@ void HandleButton(int mx, int my, int button, int button_nr)
 #if defined(PLATFORM_ANDROID)
   // when playing, only handle gadgets when using "follow finger" controls
   // or when using touch controls in combination with the MM game engine
+  // or when using gadgets that do not overlap with virtual buttons
   handle_gadgets =
     (game_status != GAME_MODE_PLAYING ||
      level.game_engine_type == GAME_ENGINE_TYPE_MM ||
-     strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER));
+     strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
+     (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
+      !virtual_button_pressed));
 #endif
 
   if (HandleGlobalAnimClicks(mx, my, button))
@@ -1842,9 +1872,9 @@ boolean HandleKeysDebug(Key key, int key_status)
       return TRUE;
     }
   }
+#endif
 
   return FALSE;
-#endif
 }
 
 void HandleKey(Key key, int key_status)
@@ -2353,6 +2383,16 @@ void HandleJoystick(void)
     return;
   }
 
+  if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
+                   anyTextGadgetActive()))
+  {
+    // leave name input in main menu or text input gadget
+    HandleKey(KSYM_Escape, KEY_PRESSED);
+    HandleKey(KSYM_Escape, KEY_RELEASED);
+
+    return;
+  }
+
   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
   {
     if (game_status == GAME_MODE_PLAYING)