HandleJoystickEvent(event);
break;
- case SDL_SYSWMEVENT:
- HandleWindowManagerEvent(event);
- break;
-
default:
break;
}
CloseAllAndExit(0);
}
-void HandleWindowManagerEvent(Event *event)
-{
- SDLHandleWindowManagerEvent(event);
-}
-
void HandleButton(int mx, int my, int button, int button_nr)
{
static int old_mx = 0, old_my = 0;
return;
}
+ if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
+ anyTextGadgetActive()))
+ {
+ // leave name input in main menu or text input gadget
+ HandleKey(KSYM_Escape, KEY_PRESSED);
+ HandleKey(KSYM_Escape, KEY_RELEASED);
+
+ return;
+ }
+
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
{
if (game_status == GAME_MODE_PLAYING)