#include "misc.h"
#include "tape.h"
#include "joystick.h"
+#include "buttons.h"
#include "network.h"
/* values for key_status */
Delay(10);
}
+ /* refresh window contents from drawing buffer, if needed */
+ BackToFront();
+
if (game_status == EXITGAME)
return;
}
{
static int old_mx = 0, old_my = 0;
- if (mx<0 || my<0)
+ if (button < 0)
{
mx = old_mx;
my = old_my;
+ button = -button;
}
else
{
HandleGameButtons(mx,my, button);
}
+ HandleGadgets(mx, my, button);
+
switch(game_status)
{
case MAINMENU:
/* allow quick escape to the main menu with the Escape key */
if (key == XK_Escape && game_status != MAINMENU)
{
- CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
+ if (game_status == LEVELED)
+ {
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+ }
+
+ CloseDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
game_status = MAINMENU;
DrawMainMenu();
return;
+ HandleGadgetsKeyInput(key);
+
switch(game_status)
{
case TYPENAME:
break;
case LEVELED:
+ HandleLevelEditorKeyInput(key);
LevelNameTyping(key);
break;
break;
#endif
+#if 1
+ case XK_m:
+ if (MoveSpeed == 8)
+ {
+ MoveSpeed = 4;
+ ScrollStepSize = TILEX/4;
+ }
+ else
+ {
+ MoveSpeed = 8;
+ ScrollStepSize = TILEX/8;
+ }
+ printf("MoveSpeed == %d\n", MoveSpeed);
+ break;
+#endif
+
case XK_f:
ScrollStepSize = TILEX/8;
printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
{
if (button_status && game_status != PLAYING)
{
- HandleButton(-1,-1, button_status);
+ HandleButton(0, 0, -button_status);
return;
}
case SETUP:
case SETUPINPUT:
{
- static long joystickmove_delay = 0;
+ static unsigned long joystickmove_delay = 0;
- if (joystick && !button && !DelayReached(&joystickmove_delay, 150))
+ if (joystick && !button &&
+ !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
newbutton = dx = dy = 0;
if (game_status==MAINMENU)