printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]);
- printf(" RunnerVisit[%d][%d] == %d\n", x,y, RunnerVisit[x][y]);
- printf(" PlayerVisit[%d][%d] == %d\n", x,y, PlayerVisit[x][y]);
printf("\n");
}
}
}
break;
- case KSYM_s:
+ case KSYM_S:
if (!global.fps_slowdown)
{
global.fps_slowdown = TRUE;