rnd-19981024-1
[rocksndiamonds.git] / src / events.c
index 976974ac58891e6b9c8db2bab1c9057e876dac75..dc398df7fe5870ab51767fb52292154ff615a649 100644 (file)
@@ -34,31 +34,22 @@ void EventLoop(void)
 
       switch(event.type)
       {
-       case Expose:
-         HandleExposeEvent((XExposeEvent *) &event);
-         break;
-       case UnmapNotify:
-         SleepWhileUnmapped();
-         break;
        case ButtonPress:
        case ButtonRelease:
          HandleButtonEvent((XButtonEvent *) &event);
          break;
+
        case MotionNotify:
          HandleMotionEvent((XMotionEvent *) &event);
          break;
+
        case KeyPress:
        case KeyRelease:
          HandleKeyEvent((XKeyEvent *) &event);
          break;
-       case FocusIn:
-       case FocusOut:
-         HandleFocusEvent((XFocusChangeEvent *) &event);
-         break;
-        case ClientMessage:
-         HandleClientMessageEvent((XClientMessageEvent *) &event);
-         break;
+
        default:
+         HandleOtherEvents(&event);
          break;
       }
     }
@@ -99,6 +90,32 @@ void EventLoop(void)
   }
 }
 
+void HandleOtherEvents(XEvent *event)
+{
+  switch(event->type)
+  {
+    case Expose:
+      HandleExposeEvent((XExposeEvent *) event);
+      break;
+
+    case UnmapNotify:
+      SleepWhileUnmapped();
+      break;
+
+    case FocusIn:
+    case FocusOut:
+      HandleFocusEvent((XFocusChangeEvent *) event);
+      break;
+
+    case ClientMessage:
+      HandleClientMessageEvent((XClientMessageEvent *) event);
+      break;
+
+    default:
+      break;
+  }
+}
+
 void ClearEventQueue()
 {
   while(XPending(display))
@@ -109,26 +126,16 @@ void ClearEventQueue()
 
     switch(event.type)
     {
-      case Expose:
-        HandleExposeEvent((XExposeEvent *) &event);
-       break;
-      case UnmapNotify:
-       SleepWhileUnmapped();
-       break;
       case ButtonRelease:
        button_status = MB_RELEASED;
        break;
+
       case KeyRelease:
        key_joystick_mapping = 0;
        break;
-      case FocusIn:
-      case FocusOut:
-       HandleFocusEvent((XFocusChangeEvent *) &event);
-       break;
-      case ClientMessage:
-       HandleClientMessageEvent((XClientMessageEvent *) &event);
-       break;
+
       default:
+       HandleOtherEvents(&event);
        break;
     }
   }
@@ -148,22 +155,27 @@ void SleepWhileUnmapped()
 
     switch(event.type)
     {
-      case Expose:
-        HandleExposeEvent((XExposeEvent *) &event);
-       break;
       case ButtonRelease:
        button_status = MB_RELEASED;
        break;
+
       case KeyRelease:
        key_joystick_mapping = 0;
        break;
+
       case MapNotify:
        window_unmapped = FALSE;
        break;
-      case ClientMessage:
-       HandleClientMessageEvent((XClientMessageEvent *) &event);
+
+      case UnmapNotify:
+       /* this is only to surely prevent the 'should not happen' case
+        * of recursively looping between 'SleepWhileUnmapped()' and
+        * 'HandleOtherEvents()' which usually calls this funtion.
+        */
        break;
+
       default:
+       HandleOtherEvents(&event);
        break;
     }
   }
@@ -313,24 +325,35 @@ void HandleButton(int mx, int my, int button)
     case MAINMENU:
       HandleMainMenu(mx,my,0,0,button);
       break;
+
     case TYPENAME:
       HandleTypeName(0,XK_Return);
       break;
+
     case CHOOSELEVEL:
       HandleChooseLevel(mx,my,0,0,button);
       break;
+
     case HALLOFFAME:
       HandleHallOfFame(button);
       break;
+
     case LEVELED:
       LevelEd(mx,my,button);
       break;
+
     case HELPSCREEN:
       HandleHelpScreen(button);
       break;
+
     case SETUP:
       HandleSetupScreen(mx,my,0,0,button);
       break;
+
+    case SETUPINPUT:
+      HandleSetupInputScreen(mx,my,0,0,button);
+      break;
+
     case PLAYING:
 
       /* --> NoXEvent() will follow */
@@ -340,6 +363,7 @@ void HandleButton(int mx, int my, int button)
       */
 
       break;
+
     default:
       break;
   }
@@ -348,6 +372,68 @@ void HandleButton(int mx, int my, int button)
 void HandleKey(KeySym key, int key_status)
 {
   int joy = 0;
+  static struct SetupKeyboardInfo custom_key;
+  static struct
+  {
+    KeySym *keysym_custom;
+    KeySym keysym_default;
+    byte action;
+  } key_info[] =
+  {
+    { &custom_key.left,  DEFAULT_KEY_LEFT,  JOY_LEFT     },
+    { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT    },
+    { &custom_key.up,    DEFAULT_KEY_UP,    JOY_UP       },
+    { &custom_key.down,  DEFAULT_KEY_DOWN,  JOY_DOWN     },
+    { &custom_key.snap,  DEFAULT_KEY_SNAP,  JOY_BUTTON_1 },
+    { &custom_key.bomb,  DEFAULT_KEY_BOMB,  JOY_BUTTON_2 }
+  };
+
+  if (game_status == PLAYING)
+  {
+    int pnr;
+
+    for (pnr=0; pnr<MAX_PLAYERS; pnr++)
+    {
+      int i;
+      byte key_action = 0;
+
+      if (setup.input[pnr].use_joystick)
+       continue;
+
+      custom_key = setup.input[pnr].key;
+
+      for (i=0; i<6; i++)
+       if (key == *key_info[i].keysym_custom)
+         key_action |= key_info[i].action;
+
+      if (key_status == KEY_PRESSED)
+      {
+       if (network_playing)
+         local_player->action |= key_action;
+       else
+         stored_player[pnr].action |= key_action;
+      }
+      else
+      {
+       if (network_playing)
+         local_player->action &= ~key_action;
+       else
+         stored_player[pnr].action &= ~key_action;
+      }
+    }
+  }
+  else
+  {
+    int i;
+
+    for (i=0; i<6; i++)
+      if (key == key_info[i].keysym_default)
+       joy |= key_info[i].action;
+  }
+
+
+#if 0
+
 
   /* Map cursor keys to joystick directions */
 
@@ -364,6 +450,7 @@ void HandleKey(KeySym key, int key_status)
     case XK_j:
       joy |= JOY_LEFT;
       break;
+
     case XK_Right:
 #ifdef XK_KP_Right
     case XK_KP_Right:
@@ -375,6 +462,7 @@ void HandleKey(KeySym key, int key_status)
     case XK_k:
       joy |= JOY_RIGHT;
       break;
+
     case XK_Up:
 #ifdef XK_KP_Up
     case XK_KP_Up:
@@ -386,6 +474,7 @@ void HandleKey(KeySym key, int key_status)
     case XK_i:
       joy |= JOY_UP;
       break;
+
     case XK_Down:
 #ifdef XK_KP_Down
     case XK_KP_Down:
@@ -397,54 +486,63 @@ void HandleKey(KeySym key, int key_status)
     case XK_m:
       joy |= JOY_DOWN;
       break;
+
 #ifdef XK_KP_Home
     case XK_KP_Home:           /* Diagonalrichtungen */
 #endif
     case XK_KP_7:
       joy |= JOY_UP | JOY_LEFT;
       break;
+
 #ifdef XK_KP_Page_Up
     case XK_KP_Page_Up:
 #endif
     case XK_KP_9:
       joy = JOY_UP | JOY_RIGHT;
       break;
+
 #ifdef XK_KP_End
     case XK_KP_End:
 #endif
     case XK_KP_1:
       joy |= JOY_DOWN | JOY_LEFT;
       break;
+
 #ifdef XK_KP_Page_Down
     case XK_KP_Page_Down:
 #endif
     case XK_KP_3:
       joy |= JOY_DOWN | JOY_RIGHT;
       break;
+
 #ifndef MSDOS
     case XK_S:                 /* Feld entfernen */
 #endif
     case XK_s:
       joy |= JOY_BUTTON_1 | JOY_LEFT;
       break;
+
 #ifndef MSDOS
     case XK_D:
 #endif
     case XK_d:
       joy |= JOY_BUTTON_1 | JOY_RIGHT;
       break;
+
 #ifndef MSDOS
     case XK_E:
 #endif
     case XK_e:
       joy |= JOY_BUTTON_1 | JOY_UP;
       break;
+
 #ifndef MSDOS
     case XK_X:
 #endif
     case XK_x:
       joy |= JOY_BUTTON_1 | JOY_DOWN;
       break;
+
     case XK_Shift_L:           /* Linker Feuerknopf */
 #ifndef MSDOS
     case XK_Control_L:
@@ -453,6 +551,7 @@ void HandleKey(KeySym key, int key_status)
 #endif
       joy |= JOY_BUTTON_1;
       break;
+
     case XK_Shift_R:           /* Rechter Feuerknopf */
 #ifndef MSDOS
     case XK_Control_R:
@@ -465,10 +564,15 @@ void HandleKey(KeySym key, int key_status)
     case XK_b:
       joy |= JOY_BUTTON_2;
       break;
+
     default:
       break;
   }
 
+
+#endif
+
+
   if (joy)
   {
     if (key_status == KEY_PRESSED)
@@ -509,10 +613,11 @@ void HandleKey(KeySym key, int key_status)
     case TYPENAME:
       HandleTypeName(0,key);
       break;
+
     case MAINMENU:
     case CHOOSELEVEL:
     case SETUP:
-    {
+    case SETUPINPUT:
       switch(key)
       {
        case XK_Return:
@@ -522,15 +627,19 @@ void HandleKey(KeySym key, int key_status)
             HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
          else if (game_status==SETUP)
            HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
+         else if (game_status==SETUPINPUT)
+           HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE);
          break;
+
        default:
          break;
       }
       break;
-    }
+
     case HELPSCREEN:
       HandleHelpScreen(MB_RELEASED);
       break;
+
     case HALLOFFAME:
       switch(key)
       {
@@ -539,13 +648,16 @@ void HandleKey(KeySym key, int key_status)
          DrawMainMenu();
          BackToFront();
          break;
+
        default:
          break;
       }
       break;
+
     case LEVELED:
       LevelNameTyping(key);
       break;
+
     case PLAYING:
     {
       switch(key)
@@ -570,6 +682,8 @@ void HandleKey(KeySym key, int key_status)
                 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
          break;
 
+
+#if 0
        case XK_a:
          if (ScrollStepSize == TILEX/8)
            ScrollStepSize = TILEX/4;
@@ -577,19 +691,23 @@ void HandleKey(KeySym key, int key_status)
            ScrollStepSize = TILEX/8;
          printf("ScrollStepSize == %d\n", ScrollStepSize);
          break;
+#endif
 
        case XK_f:
          ScrollStepSize = TILEX/8;
          printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
          break;
+
        case XK_g:
          ScrollStepSize = TILEX/4;
          printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
          break;
+
        case XK_h:
          ScrollStepSize = TILEX/2;
          printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
          break;
+
        case XK_l:
          ScrollStepSize = TILEX;
          printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
@@ -657,6 +775,8 @@ void HandleKey(KeySym key, int key_status)
 
          break;
 
+
+#if 0
        case XK_y:
          /*
          {
@@ -675,6 +795,8 @@ void HandleKey(KeySym key, int key_status)
          printf("direct_draw_on == %d\n", setup.direct_draw_on);
 
          break;
+#endif
+
 
        case XK_z:
          {
@@ -736,8 +858,10 @@ void HandleNoXEvent()
     case HALLOFFAME:
     case HELPSCREEN:
     case SETUP:
+    case SETUPINPUT:
       HandleJoystick();
       break;
+
     case PLAYING:
       HandleJoystick();
 
@@ -746,6 +870,7 @@ void HandleNoXEvent()
       */
 
       break;
+
     default:
       break;
   }
@@ -770,6 +895,7 @@ void HandleJoystick()
     case MAINMENU:
     case CHOOSELEVEL:
     case SETUP:
+    case SETUPINPUT:
     {
       static long joystickmove_delay = 0;
 
@@ -782,6 +908,9 @@ void HandleJoystick()
         HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status==SETUP)
        HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+      else if (game_status==SETUPINPUT)
+       HandleSetupInputScreen(0,0,dx,dy,
+                              newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       break;
     }
 
@@ -805,10 +934,17 @@ void HandleJoystick()
        return;
       }
 
+      /*
       if (tape.pausing || AllPlayersGone)
-       joy = 0;
+      {
+       int i;
+
+       for (i=0; i<MAX_PLAYERS; i++)
+         stored_player[i].action = 0;
+      }
+      */
 
-      HandleGameActions((byte)joy);
+      HandleGameActions();
       break;
 
     default: