rnd-19981017-1
[rocksndiamonds.git] / src / events.c
index 940fd3790891bc48cd7a3a50731f9480a192a617..d4ec480279066e2a8759ed0b82c1fd23d8cf8de3 100644 (file)
@@ -1,18 +1,18 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  events.c                                                *
 ***********************************************************/
 
 #include "events.h"
+#include "init.h"
 #include "screens.h"
 #include "tools.h"
 #include "game.h"
 #include "misc.h"
 #include "tape.h"
 #include "joystick.h"
+#include "network.h"
 
 void EventLoop(void)
 {
   while(1)
   {
-    if (XPending(display))     /* got an event */
+    if (XPending(display))     /* got event from X server */
     {
       XEvent event;
 
@@ -54,19 +55,46 @@ void EventLoop(void)
        case FocusOut:
          HandleFocusEvent((XFocusChangeEvent *) &event);
          break;
+        case ClientMessage:
+         HandleClientMessageEvent((XClientMessageEvent *) &event);
+         break;
        default:
          break;
       }
     }
+
+    HandleNoXEvent();
+
+    /* don't use all CPU time when idle; the main loop while playing
+       has its own synchronization and is CPU friendly, too */
+
+    if (game_status != PLAYING)
+    {
+      XSync(display, FALSE);
+      Delay(10);
+    }
+
+
+
+#if 0
     else                       /* got no event, but don't be lazy... */
     {
       HandleNoXEvent();
-      Delay(10000);            /* don't use all CPU time when idle */
+
+      /* don't use all CPU time when idle; the main loop while playing
+        has its own synchronization and is CPU friendly, too */
+
+      if (game_status != PLAYING)
+      {
+       XSync(display, FALSE);
+       Delay(10);
+      }
     }
+#endif
 
-    XSync(display,FALSE);
 
-    if (game_status==EXITGAME)
+
+    if (game_status == EXITGAME)
       return;
   }
 }
@@ -97,6 +125,9 @@ void ClearEventQueue()
       case FocusOut:
        HandleFocusEvent((XFocusChangeEvent *) &event);
        break;
+      case ClientMessage:
+       HandleClientMessageEvent((XClientMessageEvent *) &event);
+       break;
       default:
        break;
     }
@@ -105,7 +136,7 @@ void ClearEventQueue()
 
 void SleepWhileUnmapped()
 {
-  BOOL window_unmapped = TRUE;
+  boolean window_unmapped = TRUE;
 
   XAutoRepeatOn(display);
 
@@ -129,6 +160,9 @@ void SleepWhileUnmapped()
       case MapNotify:
        window_unmapped = FALSE;
        break;
+      case ClientMessage:
+       HandleClientMessageEvent((XClientMessageEvent *) &event);
+       break;
       default:
        break;
     }
@@ -143,7 +177,7 @@ void HandleExposeEvent(XExposeEvent *event)
   int x = event->x, y = event->y;
   int width = event->width, height = event->height;
 
-  if (direct_draw_on && game_status==PLAYING)
+  if (setup.direct_draw_on && game_status==PLAYING)
   {
     int xx,yy;
     int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
@@ -151,19 +185,26 @@ void HandleExposeEvent(XExposeEvent *event)
 
     SetDrawtoField(DRAW_BACKBUFFER);
 
-    for(xx=0;xx<SCR_FIELDX;xx++)
-      for(yy=0;yy<SCR_FIELDY;yy++)
+    for(xx=0; xx<SCR_FIELDX; xx++)
+      for(yy=0; yy<SCR_FIELDY; yy++)
        if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
          DrawScreenField(xx,yy);
-    DrawPlayerField();
+    DrawAllPlayers();
 
     SetDrawtoField(DRAW_DIRECT);
   }
 
-  if (soft_scrolling_on && game_status==PLAYING)
+  if (setup.soft_scrolling_on && game_status == PLAYING)
+  {
+    int fx = FX, fy = FY;
+
+    fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+    fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+
     XCopyArea(display,fieldbuffer,backbuffer,gc,
-             FX,FY, SXSIZE,SYSIZE,
+             fx,fy, SXSIZE,SYSIZE,
              SX,SY);
+  }
 
   XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
 
@@ -218,6 +259,13 @@ void HandleFocusEvent(XFocusChangeEvent *event)
   }
 }
 
+void HandleClientMessageEvent(XClientMessageEvent *event)
+{
+  if ((event->window == window) &&
+      (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
+    game_status = EXITGAME;
+}
+
 void HandleButton(int mx, int my, int button)
 {
   static int old_mx = 0, old_my = 0;
@@ -237,6 +285,29 @@ void HandleButton(int mx, int my, int button)
     HandleGameButtons(mx,my,button);
   }
 
+#ifdef DEBUG
+  if (game_status == PLAYING && !button)
+  {
+    int sx = (mx - SX) / TILEX;
+    int sy = (my - SY) / TILEY;
+
+    if (IN_VIS_FIELD(sx,sy))
+    {
+      int x = LEVELX(sx);
+      int y = LEVELY(sy);
+
+      printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
+      printf("      Store[%d][%d] == %d\n", x,y, Store[x][y]);
+      printf("      Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
+      printf("      StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
+      printf("      MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
+      printf("      MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
+      printf("      MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
+      printf("\n");
+    }
+  }
+#endif
+
   switch(game_status)
   {
     case MAINMENU:
@@ -261,18 +332,19 @@ void HandleButton(int mx, int my, int button)
       HandleSetupScreen(mx,my,0,0,button);
       break;
     case PLAYING:
-      HandleGameActions();
+
+      /* --> NoXEvent() will follow */
+
+      /*
+      HandleGameActions(0);
+      */
+
       break;
     default:
       break;
   }
 }
 
-int Gamespeed = 4;
-int Movemethod = 1;
-int Movespeed[2] = { 10, 4 };
-char *Movespeed_text[2] = { "asynchron", "syncron" };
-
 void HandleKey(KeySym key, int key_status)
 {
   int joy = 0;
@@ -286,7 +358,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Left:
 #endif
     case XK_KP_4:
+#ifndef MSDOS
     case XK_J:
+#endif
     case XK_j:
       joy |= JOY_LEFT;
       break;
@@ -295,7 +369,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Right:
 #endif
     case XK_KP_6:
+#ifndef MSDOS
     case XK_K:
+#endif
     case XK_k:
       joy |= JOY_RIGHT;
       break;
@@ -304,7 +380,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Up:
 #endif
     case XK_KP_8:
+#ifndef MSDOS
     case XK_I:
+#endif
     case XK_i:
       joy |= JOY_UP;
       break;
@@ -313,7 +391,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Down:
 #endif
     case XK_KP_2:
+#ifndef MSDOS
     case XK_M:
+#endif
     case XK_m:
       joy |= JOY_DOWN;
       break;
@@ -341,35 +421,47 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_3:
       joy |= JOY_DOWN | JOY_RIGHT;
       break;
+#ifndef MSDOS
     case XK_S:                 /* Feld entfernen */
+#endif
     case XK_s:
       joy |= JOY_BUTTON_1 | JOY_LEFT;
       break;
+#ifndef MSDOS
     case XK_D:
+#endif
     case XK_d:
       joy |= JOY_BUTTON_1 | JOY_RIGHT;
       break;
+#ifndef MSDOS
     case XK_E:
+#endif
     case XK_e:
       joy |= JOY_BUTTON_1 | JOY_UP;
       break;
+#ifndef MSDOS
     case XK_X:
+#endif
     case XK_x:
       joy |= JOY_BUTTON_1 | JOY_DOWN;
       break;
     case XK_Shift_L:           /* Linker Feuerknopf */
+#ifndef MSDOS
     case XK_Control_L:
     case XK_Alt_L:
     case XK_Meta_L:
+#endif
       joy |= JOY_BUTTON_1;
       break;
     case XK_Shift_R:           /* Rechter Feuerknopf */
+#ifndef MSDOS
     case XK_Control_R:
     case XK_Alt_R:
     case XK_Meta_R:
     case XK_Mode_switch:
     case XK_Multi_key:
     case XK_B:                 /* (Bombe legen) */
+#endif
     case XK_b:
       joy |= JOY_BUTTON_2;
       break;
@@ -393,7 +485,7 @@ void HandleKey(KeySym key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
-  if (key==XK_Return && game_status==PLAYING && GameOver)
+  if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
   {
     CloseDoor(DOOR_CLOSE_1);
     game_status = MAINMENU;
@@ -470,51 +562,56 @@ void HandleKey(KeySym key, int key_status)
        case XK_7:
        case XK_8:
        case XK_9:
-         Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
-         printf("method == %d, speed == %d (%s)\n",
-                Movemethod, Movespeed[Movemethod],
-                Movespeed_text[Movemethod]);
+         if (key == XK_0)
+           GameFrameDelay = 500;
+         else
+           GameFrameDelay = (key - XK_0) * 10;
+         printf("Game speed == %d%% (%d ms delay between two frames)\n",
+                GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
          break;
 
        case XK_a:
-         Movemethod = !Movemethod;
-         printf("method == %d, speed == %d (%s)\n",
-                Movemethod, Movespeed[Movemethod],
-                Movespeed_text[Movemethod]);
+         if (ScrollStepSize == TILEX/8)
+           ScrollStepSize = TILEX/4;
+         else
+           ScrollStepSize = TILEX/8;
+         printf("ScrollStepSize == %d\n", ScrollStepSize);
          break;
 
        case XK_f:
-         Gamespeed = 2;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/8;
+         printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
          break;
        case XK_g:
-         Gamespeed = 3;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/4;
+         printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
          break;
        case XK_h:
-         Gamespeed = 4;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/2;
+         printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
          break;
        case XK_l:
-         Gamespeed = 50;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX;
+         printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
          break;
 
+#ifndef MSDOS
        case XK_Q:
+#endif
        case XK_q:
-         Dynamite = 1000;
+         local_player->dynamite = 1000;
          break;
 
        case XK_x:
 
          {
-           int i,j,k, num_steps = 16, step_size = TILEX / num_steps;
+           int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
            static long scroll_delay=0;
            long scroll_delay_value = 4*4 / num_steps;
 
            printf("Scroll test\n");
 
-           for(i=0;i<10;i++)
+           for(i=0;i<3;i++)
            {
              for(j=0;j<SCR_FIELDX;j++)
              {
@@ -543,15 +640,15 @@ void HandleKey(KeySym key, int key_status)
                    }
                    else
                    {
-                     Delay(1000);
+                     Delay(1);
                    }
                  }
   
                  /*
-                 Delay(160000 / num_steps);
+                 Delay(160 / num_steps);
                  */
                  /*
-                 Delay(120000 / num_steps);
+                 Delay(120 / num_steps);
                  */
                }
              }
@@ -561,6 +658,7 @@ void HandleKey(KeySym key, int key_status)
          break;
 
        case XK_y:
+         /*
          {
            printf("FX = %d, FY = %d\n", FX,FY);
 
@@ -570,7 +668,41 @@ void HandleKey(KeySym key, int key_status)
                      0,0);
            XFlush(display);
            XSync(display,FALSE);
-           Delay(1000000);
+           Delay(1000);
+         }
+         */
+
+         printf("direct_draw_on == %d\n", setup.direct_draw_on);
+
+         break;
+
+       case XK_z:
+         {
+           int i;
+
+           for(i=0; i<MAX_PLAYERS; i++)
+           {
+             printf("Player %d:\n", i);
+             printf("  jx == %d, jy == %d\n",
+                    stored_player[i].jx, stored_player[i].jy);
+             printf("  last_jx == %d, last_jy == %d\n",
+                    stored_player[i].last_jx, stored_player[i].last_jy);
+           }
+           printf("\n");
+         }
+
+         break;
+
+       case XK_t:
+         {
+           char *color[] = { "yellow", "red", "green", "blue" };
+
+           do
+             TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
+           while(!stored_player[TestPlayer].active);
+
+           printf("TestPlayer = %d (%s player)\n",
+                  TestPlayer, color[TestPlayer]);
          }
 
          break;
@@ -594,6 +726,9 @@ void HandleNoXEvent()
     return;
   }
 
+  if (options.network)
+    HandleNetworking();
+
   switch(game_status)
   {
     case MAINMENU:
@@ -605,7 +740,11 @@ void HandleNoXEvent()
       break;
     case PLAYING:
       HandleJoystick();
-      HandleGameActions();
+
+      /*
+      HandleGameActions(0);
+      */
+
       break;
     default:
       break;
@@ -616,21 +755,16 @@ void HandleJoystick()
 {
   int joystick = Joystick();
   int keyboard = key_joystick_mapping;
-  int joy      = (tape.playing ? TapePlayAction() : (joystick | keyboard));
+  int joy      = (joystick | keyboard);
   int left     = joy & JOY_LEFT;
   int right    = joy & JOY_RIGHT;
   int up       = joy & JOY_UP;
   int down     = joy & JOY_DOWN;
   int button   = joy & JOY_BUTTON;
-  int button1  = joy & JOY_BUTTON_1;
-  int button2  = joy & JOY_BUTTON_2;
   int newbutton        = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
-  if (game_status==PLAYING && (tape.playing || keyboard))
-    newbutton = ((joy & JOY_BUTTON) != 0);
-
   switch(game_status)
   {
     case MAINMENU:
@@ -650,17 +784,20 @@ void HandleJoystick()
        HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       break;
     }
+
     case HALLOFFAME:
       HandleHallOfFame(!newbutton);
       break;
+
     case HELPSCREEN:
       HandleHelpScreen(!newbutton);
       break;
+
     case PLAYING:
-    {
-      BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+      if (tape.playing || keyboard)
+       newbutton = ((joy & JOY_BUTTON) != 0);
 
-      if (GameOver && newbutton)
+      if (AllPlayersGone && newbutton)
       {
        CloseDoor(DOOR_CLOSE_1);
        game_status = MAINMENU;
@@ -668,61 +805,12 @@ void HandleJoystick()
        return;
       }
 
-      if (tape.pausing || PlayerGone)
+      if (tape.pausing || AllPlayersGone)
        joy = 0;
 
-      if (joy)
-      {
-       if (button1)
-         snapped = SnapField(dx,dy);
-       else
-       {
-         if (button2)
-           bombed = PlaceBomb();
-         moved = MoveFigure(dx,dy);
-       }
-
-       if (tape.recording && (moved || snapped || bombed))
-       {
-         if (bombed && !moved)
-           joy &= JOY_BUTTON;
-         TapeRecordAction(joy);
-       }
-       else if (tape.playing && snapped)
-         SnapField(0,0);                       /* stop snapping */
-      }
-      else
-      {
-       DigField(0,0,0,0,DF_NO_PUSH);
-       SnapField(0,0);
-       PlayerFrame = 0;
-      }
-
-      if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
-      {
-       int next_joy =
-         tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
-
-       if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
-       {
-         int dx = (next_joy == JOY_LEFT ? -1 : +1);
-
-         if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
-         {
-           int el = Feld[JX+dx][JY];
-           int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
-
-           if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
-           {
-             PlayerMovDir = next_joy;
-             PlayerFrame = FrameCounter % 4;
-             PlayerPushing = TRUE;
-           }
-         }
-       }
-      }
+      HandleGameActions((byte)joy);
       break;
-    }
+
     default:
       break;
   }