void SleepWhileUnmapped()
{
- BOOL window_unmapped = TRUE;
+ boolean window_unmapped = TRUE;
XAutoRepeatOn(display);
int x = event->x, y = event->y;
int width = event->width, height = event->height;
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw_on && game_status==PLAYING)
{
int xx,yy;
int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
SetDrawtoField(DRAW_DIRECT);
}
- if (soft_scrolling_on && game_status == PLAYING)
+ if (setup.soft_scrolling_on && game_status == PLAYING)
{
int fx = FX, fy = FY;
}
*/
- printf("direct_draw_on == %d\n", direct_draw_on);
+ printf("direct_draw_on == %d\n", setup.direct_draw_on);
break;
return;
}
- HandleNetworking();
+ if (options.network)
+ HandleNetworking();
switch(game_status)
{