rnd-20030428-1-src
[rocksndiamonds.git] / src / events.c
index c88a27b8dfb80324151e36d6112e1226cb9e90ef..bb6628964d216db9fb65949b80c36fe00bfb4c4a 100644 (file)
@@ -40,28 +40,25 @@ static unsigned long playfield_cursor_delay = 0;
 
 int FilterMouseMotionEvents(const Event *event)
 {
+  MotionEvent *motion;
+
   /* non-motion events are directly passed to event handler functions */
   if (event->type != EVENT_MOTIONNOTIFY)
     return 1;
 
-  if (game_status == PLAYING)
-  {
-    MotionEvent *motion = (MotionEvent *)event;
-
-    cursor_inside_playfield =
-      (motion->x >= SX && motion->x < SX + SXSIZE &&
-       motion->y >= SY && motion->y < SY + SYSIZE);
+  motion = (MotionEvent *)event;
+  cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE &&
+                            motion->y >= SY && motion->y < SY + SYSIZE);
 
-    if (playfield_cursor_set)
-    {
-      SetMouseCursor(CURSOR_DEFAULT);
-      DelayReached(&playfield_cursor_delay, 0);
-      playfield_cursor_set = FALSE;
-    }
+  if (game_status == GAME_MODE_PLAYING && playfield_cursor_set)
+  {
+    SetMouseCursor(CURSOR_DEFAULT);
+    playfield_cursor_set = FALSE;
+    DelayReached(&playfield_cursor_delay, 0);
   }
 
   /* skip mouse motion events without pressed button outside level editor */
-  if (button_status == MB_RELEASED && game_status != LEVELED)
+  if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
     return 0;
   else
     return 1;
@@ -119,11 +116,19 @@ void EventLoop(void)
     else
     {
       /* when playing, display a special mouse pointer inside the playfield */
-      if (game_status == PLAYING && cursor_inside_playfield &&
-         DelayReached(&playfield_cursor_delay, 1000))
+      if (game_status == GAME_MODE_PLAYING)
+      {
+       if (!playfield_cursor_set && cursor_inside_playfield &&
+           DelayReached(&playfield_cursor_delay, 1000))
+       {
+         SetMouseCursor(CURSOR_PLAYFIELD);
+         playfield_cursor_set = TRUE;
+       }
+      }
+      else if (playfield_cursor_set)
       {
-       SetMouseCursor(CURSOR_PLAYFIELD);
-       playfield_cursor_set = TRUE;
+       SetMouseCursor(CURSOR_DEFAULT);
+       playfield_cursor_set = FALSE;
       }
 
       HandleNoEvent();
@@ -132,7 +137,7 @@ void EventLoop(void)
     /* don't use all CPU time when idle; the main loop while playing
        has its own synchronization and is CPU friendly, too */
 
-    if (game_status == PLAYING)
+    if (game_status == GAME_MODE_PLAYING)
       HandleGameActions();
     else
     {
@@ -144,7 +149,7 @@ void EventLoop(void)
     /* refresh window contents from drawing buffer, if needed */
     BackToFront();
 
-    if (game_status == EXITGAME)
+    if (game_status == GAME_MODE_QUIT)
       return;
   }
 }
@@ -261,8 +266,8 @@ void SleepWhileUnmapped()
     }
   }
 
-  if (game_status == PLAYING)
-    KeyboardAutoRepeatOff();
+  if (game_status == GAME_MODE_PLAYING)
+    KeyboardAutoRepeatOffUnlessAutoplay();
 }
 
 void HandleExposeEvent(ExposeEvent *event)
@@ -291,7 +296,7 @@ void HandleMotionEvent(MotionEvent *event)
     return;    /* window and pointer are on different screens */
 
 #if 1
-  if (button_status == MB_RELEASED && game_status != LEVELED)
+  if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
     return;
 #endif
 
@@ -303,7 +308,7 @@ void HandleMotionEvent(MotionEvent *event)
 void HandleKeyEvent(KeyEvent *event)
 {
   int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
-  boolean with_modifiers = (game_status == PLAYING ? FALSE : TRUE);
+  boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE);
   Key key = GetEventKey(event, with_modifiers);
 
   HandleKey(key, key_status);
@@ -334,15 +339,15 @@ void HandleFocusEvent(FocusChangeEvent *event)
        because unfortunately this is a global setting and not (which
        would be far better) set for each X11 window individually.
        The effect would be keyboard auto repeat while playing the game
-       (game_status == PLAYING), which is not desired.
+       (game_status == GAME_MODE_PLAYING), which is not desired.
        To avoid this special case, we just wait 1/10 second before
        processing the 'FocusIn' event.
     */
 
-    if (game_status == PLAYING)
+    if (game_status == GAME_MODE_PLAYING)
     {
       Delay(100);
-      KeyboardAutoRepeatOff();
+      KeyboardAutoRepeatOffUnlessAutoplay();
     }
     if (old_joystick_status != -1)
       joystick.status = old_joystick_status;
@@ -375,34 +380,34 @@ void HandleButton(int mx, int my, int button)
 
   switch(game_status)
   {
-    case MAINMENU:
+    case GAME_MODE_MAIN:
       HandleMainMenu(mx,my, 0,0, button);
       break;
 
-    case TYPENAME:
+    case GAME_MODE_PSEUDO_TYPENAME:
       HandleTypeName(0, KSYM_Return);
       break;
 
-    case CHOOSELEVEL:
+    case GAME_MODE_LEVELS:
       HandleChooseLevel(mx,my, 0,0, button);
       break;
 
-    case HALLOFFAME:
+    case GAME_MODE_SCORES:
       HandleHallOfFame(0,0, 0,0, button);
       break;
 
-    case LEVELED:
+    case GAME_MODE_EDITOR:
       break;
 
-    case HELPSCREEN:
+    case GAME_MODE_INFO:
       HandleHelpScreen(button);
       break;
 
-    case SETUP:
+    case GAME_MODE_SETUP:
       HandleSetupScreen(mx,my, 0,0, button);
       break;
 
-    case PLAYING:
+    case GAME_MODE_PLAYING:
 #ifdef DEBUG
       if (button == MB_RELEASED)
       {
@@ -426,6 +431,7 @@ void HandleButton(int mx, int my, int button)
          printf("      MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
          printf("      MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
          printf("      MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
+         printf("      GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
          printf("\n");
        }
       }
@@ -457,7 +463,7 @@ void HandleKey(Key key, int key_status)
     { &custom_key.bomb,  DEFAULT_KEY_BOMB,  JOY_BUTTON_2 }
   };
 
-  if (game_status == PLAYING)
+  if (game_status == GAME_MODE_PLAYING)
   {
     /* only needed for single-step tape recording mode */
     static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
@@ -539,36 +545,36 @@ void HandleKey(Key key, int key_status)
     HandleJoystick();
   }
 
-  if (game_status != PLAYING)
+  if (game_status != GAME_MODE_PLAYING)
     key_joystick_mapping = 0;
 
   if (key_status == KEY_RELEASED)
     return;
 
   if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
-      game_status == PLAYING && AllPlayersGone)
+      game_status == GAME_MODE_PLAYING && AllPlayersGone)
   {
     CloseDoor(DOOR_CLOSE_1);
-    game_status = MAINMENU;
+    game_status = GAME_MODE_MAIN;
     DrawMainMenu();
     return;
   }
 
   /* allow quick escape to the main menu with the Escape key */
   if (key == KSYM_Escape &&
-      game_status != MAINMENU &&
-      game_status != PLAYING &&
-      game_status != LEVELED &&
-      game_status != CHOOSELEVEL &&
-      game_status != SETUP)
+      game_status != GAME_MODE_MAIN &&
+      game_status != GAME_MODE_PLAYING &&
+      game_status != GAME_MODE_EDITOR &&
+      game_status != GAME_MODE_LEVELS &&
+      game_status != GAME_MODE_SETUP)
   {
-    game_status = MAINMENU;
+    game_status = GAME_MODE_MAIN;
     DrawMainMenu();
     return;
   }
 
   /* special key shortcuts */
-  if (game_status == MAINMENU || game_status == PLAYING)
+  if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
   {
     if (key == setup.shortcut.save_game)
       TapeQuickSave();
@@ -581,7 +587,7 @@ void HandleKey(Key key, int key_status)
 #if 0
 #ifndef DEBUG
 
-  if (game_status == PLAYING && (tape.playing || tape.pausing))
+  if (game_status == GAME_MODE_PLAYING && (tape.playing || tape.pausing))
     return;
 
 #endif
@@ -592,42 +598,42 @@ void HandleKey(Key key, int key_status)
 
   switch(game_status)
   {
-    case TYPENAME:
+    case GAME_MODE_PSEUDO_TYPENAME:
       HandleTypeName(0, key);
       break;
 
-    case MAINMENU:
-    case CHOOSELEVEL:
-    case SETUP:
+    case GAME_MODE_MAIN:
+    case GAME_MODE_LEVELS:
+    case GAME_MODE_SETUP:
       switch(key)
       {
        case KSYM_Return:
-         if (game_status == MAINMENU)
+         if (game_status == GAME_MODE_MAIN)
            HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
-          else if (game_status == CHOOSELEVEL)
+          else if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE);
-         else if (game_status == SETUP)
+         else if (game_status == GAME_MODE_SETUP)
            HandleSetupScreen(0,0, 0,0, MB_MENU_CHOICE);
          break;
 
        case KSYM_Escape:
-          if (game_status == CHOOSELEVEL)
+          if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE);
-         else if (game_status == SETUP)
+         else if (game_status == GAME_MODE_SETUP)
            HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE);
          break;
 
         case KSYM_Page_Up:
-          if (game_status == CHOOSELEVEL)
+          if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
-         else if (game_status == SETUP)
+         else if (game_status == GAME_MODE_SETUP)
            HandleSetupScreen(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
          break;
 
         case KSYM_Page_Down:
-          if (game_status == CHOOSELEVEL)
+          if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
-         else if (game_status == SETUP)
+         else if (game_status == GAME_MODE_SETUP)
            HandleSetupScreen(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
          break;
 
@@ -642,15 +648,15 @@ void HandleKey(Key key, int key_status)
       }
       break;
 
-    case HELPSCREEN:
+    case GAME_MODE_INFO:
       HandleHelpScreen(MB_RELEASED);
       break;
 
-    case HALLOFFAME:
+    case GAME_MODE_SCORES:
       switch(key)
       {
        case KSYM_Return:
-         game_status = MAINMENU;
+         game_status = GAME_MODE_MAIN;
          DrawMainMenu();
          BackToFront();
          break;
@@ -668,12 +674,12 @@ void HandleKey(Key key, int key_status)
       }
       break;
 
-    case LEVELED:
+    case GAME_MODE_EDITOR:
       if (!anyTextGadgetActiveOrJustFinished || key == KSYM_Escape)
        HandleLevelEditorKeyInput(key);
       break;
 
-    case PLAYING:
+    case GAME_MODE_PLAYING:
     {
       switch(key)
       {
@@ -824,7 +830,7 @@ void HandleKey(Key key, int key_status)
 
 void HandleNoEvent()
 {
-  if (button_status && game_status != PLAYING)
+  if (button_status && game_status != GAME_MODE_PLAYING)
   {
     HandleButton(0, 0, -button_status);
     return;
@@ -880,9 +886,9 @@ void HandleJoystick()
 
   switch(game_status)
   {
-    case MAINMENU:
-    case CHOOSELEVEL:
-    case SETUP:
+    case GAME_MODE_MAIN:
+    case GAME_MODE_LEVELS:
+    case GAME_MODE_SETUP:
     {
       static unsigned long joystickmove_delay = 0;
 
@@ -890,35 +896,35 @@ void HandleJoystick()
          !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
        newbutton = dx = dy = 0;
 
-      if (game_status == MAINMENU)
+      if (game_status == GAME_MODE_MAIN)
        HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
-      else if (game_status == CHOOSELEVEL)
+      else if (game_status == GAME_MODE_LEVELS)
         HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
-      else if (game_status == SETUP)
+      else if (game_status == GAME_MODE_SETUP)
        HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       break;
     }
 
-    case HALLOFFAME:
+    case GAME_MODE_SCORES:
       HandleHallOfFame(0,0, dx,dy, !newbutton);
       break;
 
-    case HELPSCREEN:
+    case GAME_MODE_INFO:
       HandleHelpScreen(!newbutton);
       break;
 
-    case LEVELED:
+    case GAME_MODE_EDITOR:
       HandleLevelEditorIdle();
       break;
 
-    case PLAYING:
+    case GAME_MODE_PLAYING:
       if (tape.playing || keyboard)
        newbutton = ((joy & JOY_BUTTON) != 0);
 
       if (AllPlayersGone && newbutton)
       {
        CloseDoor(DOOR_CLOSE_1);
-       game_status = MAINMENU;
+       game_status = GAME_MODE_MAIN;
        DrawMainMenu();
        return;
       }