{
motion_status = FALSE;
- if (event->type==ButtonPress)
+ if (event->type == ButtonPress)
button_status = event->button;
else
button_status = MB_RELEASED;
old_mx = mx;
old_my = my;
+ /*
HandleVideoButtons(mx,my, button);
HandleSoundButtons(mx,my, button);
HandleGameButtons(mx,my, button);
+ */
}
HandleGadgets(mx, my, button);
break;
case LEVELED:
- LevelEd(mx,my, button);
break;
case HELPSCREEN:
case LEVELED:
HandleLevelEditorKeyInput(key);
- LevelNameTyping(key);
break;
case PLAYING: