fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git] / src / events.c
index 8ddf4e9b87e6704dac106abc5f7004dccb75022d..b450c2b0d547a79f587da1a82cd8821ed83bb86f 100644 (file)
@@ -1623,7 +1623,6 @@ void HandleKey(Key key, int key_status)
          if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
              level.game_engine_type == GAME_ENGINE_TYPE_SP)
          {
-
            if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
                getRedDiskReleaseFlag_SP() == 0)
              stored_player[pnr].action &= ~KEY_BUTTON_DROP;