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fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 80917b02007916c1b8957cc440b046b75bd32b3b..b450c2b0d547a79f587da1a82cd8821ed83bb86f 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1560,9
+1560,6
@@
void HandleKey(Key key, int key_status)
static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
int pnr;
static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
int pnr;
- /* initialize unifying snap and drop buttons (EM engine) */
- game_em.use_single_button = game_em.use_single_button_initial;
-
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
byte key_action = 0;
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
byte key_action = 0;
@@
-1609,9
+1606,6
@@
void HandleKey(Key key, int key_status)
if (tape.single_step && tape.recording && tape.pausing)
{
if (tape.single_step && tape.recording && tape.pausing)
{
- /* do not unify snap and drop buttons in single-step mode (EM engine) */
- game_em.use_single_button = FALSE;
-
if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);