key_joystick_mapping = 0;
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].action = 0;
+
+ ClearJoystickState();
}
void SleepWhileUnmapped()
if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
level.game_engine_type == GAME_ENGINE_TYPE_SP)
{
-
if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
getRedDiskReleaseFlag_SP() == 0)
stored_player[pnr].action &= ~KEY_BUTTON_DROP;