fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git] / src / events.c
index 64fda8081da0fab274d5f3008bb35369d4a5f486..b450c2b0d547a79f587da1a82cd8821ed83bb86f 100644 (file)
@@ -378,6 +378,8 @@ void ClearPlayerAction()
   key_joystick_mapping = 0;
   for (i = 0; i < MAX_PLAYERS; i++)
     stored_player[i].action = 0;
+
+  ClearJoystickState();
 }
 
 void SleepWhileUnmapped()
@@ -1540,9 +1542,11 @@ void HandleKey(Key key, int key_status)
   int i;
 
 #if defined(TARGET_SDL2)
-  /* map special "play/pause" media key to default key for play/pause actions */
+  /* map special keys (media keys / remote control buttons) to default keys */
   if (key == KSYM_PlayPause)
     key = KSYM_space;
+  else if (key == KSYM_Select)
+    key = KSYM_Return;
 #endif
 
   HandleSpecialGameControllerKeys(key, key_status);
@@ -1619,7 +1623,6 @@ void HandleKey(Key key, int key_status)
          if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
              level.game_engine_type == GAME_ENGINE_TYPE_SP)
          {
-
            if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
                getRedDiskReleaseFlag_SP() == 0)
              stored_player[pnr].action &= ~KEY_BUTTON_DROP;