fixed bug with clickable mirrors not disabled when game paused (MM engine)
[rocksndiamonds.git] / src / events.c
index 55c9b59dfd6675cf1cb350b13e233dd65f526ed1..a43db7c6510eaa59ea666d62baee3686480755e5 100644 (file)
@@ -1325,7 +1325,7 @@ void HandleButton(int mx, int my, int button, int button_nr)
       break;
 
     case GAME_MODE_PLAYING:
-      if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+      if (level.game_engine_type == GAME_ENGINE_TYPE_MM && !tape.pausing)
        ClickElement(mx, my, button);
 #if defined(TARGET_SDL2)
       else