switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonPress:
case ButtonRelease:
HandleButtonEvent((XButtonEvent *) &event);
break;
+
case MotionNotify:
HandleMotionEvent((XMotionEvent *) &event);
break;
+
case KeyPress:
case KeyRelease:
HandleKeyEvent((XKeyEvent *) &event);
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
}
}
+void HandleOtherEvents(XEvent *event)
+{
+ switch(event->type)
+ {
+ case Expose:
+ HandleExposeEvent((XExposeEvent *) event);
+ break;
+
+ case UnmapNotify:
+ SleepWhileUnmapped();
+ break;
+
+ case FocusIn:
+ case FocusOut:
+ HandleFocusEvent((XFocusChangeEvent *) event);
+ break;
+
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) event);
+ break;
+
+ default:
+ break;
+ }
+}
+
void ClearEventQueue()
{
while(XPending(display))
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonRelease:
button_status = MB_RELEASED;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
case ButtonRelease:
button_status = MB_RELEASED;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
+
case MapNotify:
window_unmapped = FALSE;
break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
+
+ case UnmapNotify:
+ /* this is only to surely prevent the 'should not happen' case
+ * of recursively looping between 'SleepWhileUnmapped()' and
+ * 'HandleOtherEvents()' which usually calls this funtion.
+ */
break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
case MAINMENU:
HandleMainMenu(mx,my,0,0,button);
break;
+
case TYPENAME:
HandleTypeName(0,XK_Return);
break;
+
case CHOOSELEVEL:
HandleChooseLevel(mx,my,0,0,button);
break;
+
case HALLOFFAME:
HandleHallOfFame(button);
break;
+
case LEVELED:
LevelEd(mx,my,button);
break;
+
case HELPSCREEN:
HandleHelpScreen(button);
break;
+
case SETUP:
HandleSetupScreen(mx,my,0,0,button);
break;
+
+ case SETUPINPUT:
+ HandleSetupInputScreen(mx,my,0,0,button);
+ break;
+
case PLAYING:
/* --> NoXEvent() will follow */
*/
break;
+
default:
break;
}
case XK_j:
joy |= JOY_LEFT;
break;
+
case XK_Right:
#ifdef XK_KP_Right
case XK_KP_Right:
case XK_k:
joy |= JOY_RIGHT;
break;
+
case XK_Up:
#ifdef XK_KP_Up
case XK_KP_Up:
case XK_i:
joy |= JOY_UP;
break;
+
case XK_Down:
#ifdef XK_KP_Down
case XK_KP_Down:
case XK_m:
joy |= JOY_DOWN;
break;
+
#ifdef XK_KP_Home
case XK_KP_Home: /* Diagonalrichtungen */
#endif
case XK_KP_7:
joy |= JOY_UP | JOY_LEFT;
break;
+
#ifdef XK_KP_Page_Up
case XK_KP_Page_Up:
#endif
case XK_KP_9:
joy = JOY_UP | JOY_RIGHT;
break;
+
#ifdef XK_KP_End
case XK_KP_End:
#endif
case XK_KP_1:
joy |= JOY_DOWN | JOY_LEFT;
break;
+
#ifdef XK_KP_Page_Down
case XK_KP_Page_Down:
#endif
case XK_KP_3:
joy |= JOY_DOWN | JOY_RIGHT;
break;
+
#ifndef MSDOS
case XK_S: /* Feld entfernen */
#endif
case XK_s:
joy |= JOY_BUTTON_1 | JOY_LEFT;
break;
+
#ifndef MSDOS
case XK_D:
#endif
case XK_d:
joy |= JOY_BUTTON_1 | JOY_RIGHT;
break;
+
#ifndef MSDOS
case XK_E:
#endif
case XK_e:
joy |= JOY_BUTTON_1 | JOY_UP;
break;
+
#ifndef MSDOS
case XK_X:
#endif
case XK_x:
joy |= JOY_BUTTON_1 | JOY_DOWN;
break;
+
case XK_Shift_L: /* Linker Feuerknopf */
#ifndef MSDOS
case XK_Control_L:
#endif
joy |= JOY_BUTTON_1;
break;
+
case XK_Shift_R: /* Rechter Feuerknopf */
#ifndef MSDOS
case XK_Control_R:
case XK_b:
joy |= JOY_BUTTON_2;
break;
+
default:
break;
}
case TYPENAME:
HandleTypeName(0,key);
break;
+
case MAINMENU:
case CHOOSELEVEL:
case SETUP:
- {
+ case SETUPINPUT:
switch(key)
{
case XK_Return:
HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
else if (game_status==SETUP)
HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
+ else if (game_status==SETUPINPUT)
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE);
break;
+
default:
break;
}
break;
- }
+
case HELPSCREEN:
HandleHelpScreen(MB_RELEASED);
break;
+
case HALLOFFAME:
switch(key)
{
DrawMainMenu();
BackToFront();
break;
+
default:
break;
}
break;
+
case LEVELED:
LevelNameTyping(key);
break;
+
case PLAYING:
{
switch(key)
ScrollStepSize = TILEX/8;
printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
break;
+
case XK_g:
ScrollStepSize = TILEX/4;
printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
break;
+
case XK_h:
ScrollStepSize = TILEX/2;
printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
break;
+
case XK_l:
ScrollStepSize = TILEX;
printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
case HALLOFFAME:
case HELPSCREEN:
case SETUP:
+ case SETUPINPUT:
HandleJoystick();
break;
+
case PLAYING:
HandleJoystick();
*/
break;
+
default:
break;
}
case MAINMENU:
case CHOOSELEVEL:
case SETUP:
+ case SETUPINPUT:
{
static long joystickmove_delay = 0;
HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
else if (game_status==SETUP)
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+ else if (game_status==SETUPINPUT)
+ HandleSetupInputScreen(0,0,dx,dy,
+ newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}