added updating virtual buttons setup screen depending on screen orientation
[rocksndiamonds.git] / src / events.c
index 4fcbd19981885ce1074cb310c08aae18cb6c2490..9aad2bca87dfa837891244e5099d004c97a7d629 100644 (file)
@@ -649,21 +649,16 @@ void HandleWindowEvent(WindowEvent *event)
          int x, y;
 
          if (game_status == GAME_MODE_SETUP)
-         {
-           // save active virtual buttons (in case of just configuring them)
-           for (x = 0; x < MAX_GRID_XSIZE; x++)
-             for (y = 0; y < MAX_GRID_YSIZE; y++)
-               overlay.grid_button_all[nr][x][y] = overlay.grid_button[x][y];
-         }
+           RedrawSetupScreenAfterScreenRotation(nr);
 
          nr = GRID_ACTIVE_NR();
 
-         overlay.grid_xsize = overlay.grid_xsize_all[nr];
-         overlay.grid_ysize = overlay.grid_ysize_all[nr];
+         overlay.grid_xsize = setup.touch.grid_xsize[nr];
+         overlay.grid_ysize = setup.touch.grid_ysize[nr];
 
          for (x = 0; x < MAX_GRID_XSIZE; x++)
            for (y = 0; y < MAX_GRID_YSIZE; y++)
-             overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y];
+             overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
        }
       }
     }