}
#ifdef DEBUG
- if (game_status == PLAYING && button)
+ if (game_status == PLAYING && !button)
{
int sx = (mx - SX) / TILEX;
int sy = (my - SY) / TILEY;
if (IN_SCR_FIELD(sx,sy))
{
- int x = UNSCROLLX(sx);
- int y = UNSCROLLY(sy);
+ int x = LEVELX(sx);
+ int y = LEVELY(sy);
printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
+ printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
+ printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
+ printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
printf("\n");
}
}