fixed ignoring mouse actions with MM engine using virtual buttons
[rocksndiamonds.git] / src / events.c
index 08e571d17427f418b066613bde349cb57c747b6e..8e368b613686a1331f71d396dd47c0daaef87e62 100644 (file)
@@ -401,6 +401,10 @@ void SetPlayerMouseAction(int mx, int my, int button)
 {
   int lx = getLevelFromScreenX(mx);
   int ly = getLevelFromScreenY(my);
+  int new_button = (!local_player->mouse_action.button && button);
+
+  if (local_player->mouse_action.button_hint)
+    button = local_player->mouse_action.button_hint;
 
   ClearPlayerMouseAction();
 
@@ -413,9 +417,9 @@ void SetPlayerMouseAction(int mx, int my, int button)
 
   if (tape.recording && tape.pausing && tape.use_mouse)
   {
-    /* prevent button release or motion events from un-pausing a paused game */
-    if (button && !motion_status)
-      TapeTogglePause(TAPE_TOGGLE_MANUAL);
+    /* un-pause a paused game only if mouse button was newly pressed down */
+    if (new_button)
+      TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
   }
 
   SetTileCursorXY(lx, ly);
@@ -632,10 +636,30 @@ void HandleWindowEvent(WindowEvent *event)
       if (new_display_width  != video.display_width ||
          new_display_height != video.display_height)
       {
+       int nr = GRID_ACTIVE_NR();      // previous screen orientation
+
        video.display_width  = new_display_width;
        video.display_height = new_display_height;
 
        SDLSetScreenProperties();
+
+       // check if screen orientation has changed (should always be true here)
+       if (nr != GRID_ACTIVE_NR())
+       {
+         int x, y;
+
+         if (game_status == GAME_MODE_SETUP)
+           RedrawSetupScreenAfterScreenRotation(nr);
+
+         nr = GRID_ACTIVE_NR();
+
+         overlay.grid_xsize = setup.touch.grid_xsize[nr];
+         overlay.grid_ysize = setup.touch.grid_ysize[nr];
+
+         for (x = 0; x < MAX_GRID_XSIZE; x++)
+           for (y = 0; y < MAX_GRID_YSIZE; y++)
+             overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+       }
       }
     }
 #endif
@@ -654,6 +678,19 @@ static struct
 
 void HandleFingerEvent_VirtualButtons(FingerEvent *event)
 {
+#if 1
+  int x = event->x * overlay.grid_xsize;
+  int y = event->y * overlay.grid_ysize;
+  int grid_button = overlay.grid_button[x][y];
+  int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
+  Key key = (grid_button == CHAR_GRID_BUTTON_LEFT  ? setup.input[0].key.left :
+            grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
+            grid_button == CHAR_GRID_BUTTON_UP    ? setup.input[0].key.up :
+            grid_button == CHAR_GRID_BUTTON_DOWN  ? setup.input[0].key.down :
+            grid_button == CHAR_GRID_BUTTON_SNAP  ? setup.input[0].key.snap :
+            grid_button == CHAR_GRID_BUTTON_DROP  ? setup.input[0].key.drop :
+            KSYM_UNDEFINED);
+#else
   float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
   float event_x = (event->x);
   float event_y = (event->y - ypos) / (1 - ypos);
@@ -676,6 +713,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event)
             event_y > 2.0 / 3.0 && event_y < 1 ?
             setup.input[0].key.down :
             KSYM_UNDEFINED);
+#endif
   int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
                    KEY_PRESSED);
   char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
@@ -688,6 +726,11 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event)
   Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
        getKeyNameFromKey(key), key_status_name, event->fingerId);
 
+  if (key_status == KEY_PRESSED)
+    overlay.grid_button_action |= grid_button_action;
+  else
+    overlay.grid_button_action &= ~grid_button_action;
+
   // check if we already know this touch event's finger id
   for (i = 0; i < NUM_TOUCH_FINGERS; i++)
   {
@@ -959,7 +1002,16 @@ void HandleFingerEvent(FingerEvent *event)
     return;
 
   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+  {
+    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
+      local_player->mouse_action.button_hint =
+       (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
+        event->x < 0.5                     ? MB_LEFTBUTTON  :
+        event->x > 0.5                     ? MB_RIGHTBUTTON :
+        MB_NOT_PRESSED);
+
     return;
+  }
 
   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
     HandleFingerEvent_VirtualButtons(event);
@@ -1318,6 +1370,8 @@ static void HandleButtonOrFinger(int mx, int my, int button)
       HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
     else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
       HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
+    else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+      SetPlayerMouseAction(mx, my, button);    /* special case */
   }
   else
   {
@@ -1502,16 +1556,16 @@ void HandleButton(int mx, int my, int button, int button_nr)
      strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER));
 #endif
 
-  if (handle_gadgets && HandleGadgets(mx, my, button))
+  if (HandleGlobalAnimClicks(mx, my, button))
   {
     /* do not handle this button event anymore */
-    mx = my = -32;     /* force mouse event to be outside screen tiles */
+    return;            /* force mouse event not to be handled at all */
   }
 
-  if (HandleGlobalAnimClicks(mx, my, button))
+  if (handle_gadgets && HandleGadgets(mx, my, button))
   {
     /* do not handle this button event anymore */
-    return;            /* force mouse event not to be handled at all */
+    mx = my = -32;     /* force mouse event to be outside screen tiles */
   }
 
   if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
@@ -1623,6 +1677,11 @@ static void HandleKeysSpecial(Key key)
     {
       InsertSolutionTape();
     }
+    else if (is_string_suffix(cheat_input, ":play-solution-tape") ||
+            is_string_suffix(cheat_input, ":pst"))
+    {
+      PlaySolutionTape();
+    }
     else if (is_string_suffix(cheat_input, ":reload-graphics") ||
             is_string_suffix(cheat_input, ":rg"))
     {
@@ -1703,6 +1762,15 @@ static void HandleKeysSpecial(Key key)
       DumpBrush_Small();
     }
   }
+
+  /* special key shortcuts for all game modes */
+  if (is_string_suffix(cheat_input, ":dump-event-actions") ||
+      is_string_suffix(cheat_input, ":dea") ||
+      is_string_suffix(cheat_input, ":DEA"))
+  {
+    DumpGadgetIdentifiers();
+    DumpScreenIdentifiers();
+  }
 }
 
 void HandleKeysDebug(Key key)
@@ -1965,7 +2033,7 @@ void HandleKey(Key key, int key_status)
   if (game_status == GAME_MODE_MAIN &&
       (key == setup.shortcut.toggle_pause || key == KSYM_space))
   {
-    StartGameActions(options.network, setup.autorecord, level.random_seed);
+    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
 
     return;
   }
@@ -2156,10 +2224,8 @@ void HandleEventActions()
     HandleJoystick();
   }
 
-#if defined(NETWORK_AVALIABLE)
-  if (options.network)
+  if (network.enabled)
     HandleNetworking();
-#endif
 
   switch (game_status)
   {
@@ -2342,7 +2408,12 @@ void HandleJoystick()
        return;
       }
 
-      if (tape.recording && tape.pausing && !tape.use_mouse)
+      if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
+      {
+       if (joystick & JOY_ACTION)
+         TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+      }
+      else if (tape.recording && tape.pausing && !tape.use_mouse)
       {
        if (joystick & JOY_ACTION)
          TapeTogglePause(TAPE_TOGGLE_MANUAL);
@@ -2361,24 +2432,38 @@ void HandleJoystick()
 void HandleSpecialGameControllerButtons(Event *event)
 {
 #if defined(TARGET_SDL2)
+  int key_status;
+  Key key;
+
   switch (event->type)
   {
     case SDL_CONTROLLERBUTTONDOWN:
-      if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START)
-       HandleKey(KSYM_space, KEY_PRESSED);
-      else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
-       HandleKey(KSYM_Escape, KEY_PRESSED);
-
+      key_status = KEY_PRESSED;
       break;
 
     case SDL_CONTROLLERBUTTONUP:
-      if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START)
-       HandleKey(KSYM_space, KEY_RELEASED);
-      else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
-       HandleKey(KSYM_Escape, KEY_RELEASED);
+      key_status = KEY_RELEASED;
+      break;
+
+    default:
+      return;
+  }
 
+  switch (event->cbutton.button)
+  {
+    case SDL_CONTROLLER_BUTTON_START:
+      key = KSYM_space;
       break;
+
+    case SDL_CONTROLLER_BUTTON_BACK:
+      key = KSYM_Escape;
+      break;
+
+    default:
+      return;
   }
+
+  HandleKey(key, key_status);
 #endif
 }
 
@@ -2411,3 +2496,18 @@ void HandleSpecialGameControllerKeys(Key key, int key_status)
 #endif
 #endif
 }
+
+boolean DoKeysymAction(int keysym)
+{
+  if (keysym < 0)
+  {
+    Key key = (Key)(-keysym);
+
+    HandleKey(key, KEY_PRESSED);
+    HandleKey(key, KEY_RELEASED);
+
+    return TRUE;
+  }
+
+  return FALSE;
+}