added more detailed messages for drag-and-drop actions
[rocksndiamonds.git] / src / events.c
index f33b31169202c335e2bd30b789359515abe54262..8279f70fb223bba859d2203823528650d7b40ef4 100644 (file)
@@ -268,12 +268,11 @@ void HandleOtherEvents(Event *event)
       HandleJoystickEvent(event);
       break;
 
+    case SDL_DROPBEGIN:
+    case SDL_DROPCOMPLETE:
     case SDL_DROPFILE:
-      HandleDropFileEvent(event);
-      break;
-
     case SDL_DROPTEXT:
-      HandleDropTextEvent(event);
+      HandleDropEvent(event);
       break;
 
     default:
@@ -404,7 +403,10 @@ void ClearPlayerAction(void)
   // simulate key release events for still pressed keys
   key_joystick_mapping = 0;
   for (i = 0; i < MAX_PLAYERS; i++)
+  {
     stored_player[i].action = 0;
+    stored_player[i].snap_action = 0;
+  }
 
   ClearJoystickState();
   ClearPlayerMouseAction();
@@ -682,6 +684,7 @@ static struct
   SDL_FingerID finger_id;
   int counter;
   Key key;
+  byte action;
 } touch_info[NUM_TOUCH_FINGERS];
 
 static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
@@ -810,6 +813,9 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
        {
          HandleKey(touch_info[i].key, KEY_RELEASED);
 
+         // undraw previous grid button when moving finger away
+         overlay.grid_button_action &= ~touch_info[i].action;
+
          Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
                getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
        }
@@ -827,6 +833,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
       touch_info[i].finger_id = event->fingerId;
       touch_info[i].counter = Counter();
       touch_info[i].key = key;
+      touch_info[i].action = grid_button_action;
     }
     else
     {
@@ -842,6 +849,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
       touch_info[i].finger_id = 0;
       touch_info[i].counter = 0;
       touch_info[i].key = 0;
+      touch_info[i].action = JOY_NO_ACTION;
     }
   }
 }
@@ -1526,47 +1534,179 @@ void HandleClientMessageEvent(ClientMessageEvent *event)
     CloseAllAndExit(0);
 }
 
-static void HandleDropFileEventExt(char *filename)
+static int HandleDropFileEvent(char *filename)
 {
   Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
 
   // check and extract dropped zip files into correct user data directory
-  if (strSuffixLower(filename, ".zip"))
+  if (!strSuffixLower(filename, ".zip"))
   {
-    int tree_type = GetZipFileTreeType(filename);
-    char *directory = TREE_USERDIR(tree_type);
+    Error(ERR_WARN, "file '%s' not supported", filename);
 
-    if (directory == NULL)
-    {
-      Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
+    return TREE_TYPE_UNDEFINED;
+  }
 
-      return;
-    }
+  TreeInfo *tree_node = NULL;
+  int tree_type = GetZipFileTreeType(filename);
+  char *directory = TREE_USERDIR(tree_type);
+
+  if (directory == NULL)
+  {
+    Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
+
+    return TREE_TYPE_UNDEFINED;
+  }
+
+  if (tree_type == TREE_TYPE_LEVEL_DIR &&
+      game_status == GAME_MODE_LEVELS &&
+      leveldir_current->node_parent != NULL)
+  {
+    // extract new level set next to currently selected level set
+    tree_node = leveldir_current;
+
+    // get parent directory of currently selected level set directory
+    directory = getLevelDirFromTreeInfo(leveldir_current->node_parent);
+
+    // use private level directory instead of top-level package level directory
+    if (strPrefix(directory, options.level_directory) &&
+       strEqual(leveldir_current->node_parent->fullpath, "."))
+      directory = getUserLevelDir(NULL);
+  }
+
+  // extract level or artwork set from zip file to target directory
+  char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
 
-    char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
+  if (top_dir == NULL)
+  {
+    // error message already issued by "ExtractZipFileIntoDirectory()"
 
-    if (top_dir != NULL)
-      AddUserTreeSetToTreeInfo(top_dir, tree_type);
+    return TREE_TYPE_UNDEFINED;
   }
+
+  // add extracted level or artwork set to tree info structure
+  AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
+
+  // update menu screen (and possibly change current level set)
+  DrawScreenAfterAddingSet(top_dir, tree_type);
+
+  return tree_type;
 }
 
-static void HandleDropTextEventExt(char *text)
+static void HandleDropTextEvent(char *text)
 {
   Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
 }
 
-void HandleDropFileEvent(Event *event)
+static void HandleDropCompleteEvent(int num_level_sets_succeeded,
+                                   int num_artwork_sets_succeeded,
+                                   int num_files_failed)
 {
-  HandleDropFileEventExt(event->drop.file);
+  // only show request dialog if no other request dialog already active
+  if (game.request_active)
+    return;
+
+  // this case can happen with drag-and-drop with older SDL versions
+  if (num_level_sets_succeeded == 0 &&
+      num_artwork_sets_succeeded == 0 &&
+      num_files_failed == 0)
+    return;
+
+  char message[100];
+
+  if (num_level_sets_succeeded > 0 || num_artwork_sets_succeeded > 0)
+  {
+    char message_part1[50];
 
-  SDL_free(event->drop.file);
+    sprintf(message_part1, "New %s set%s added",
+           (num_artwork_sets_succeeded == 0 ? "level" :
+            num_level_sets_succeeded == 0 ? "artwork" : "level and artwork"),
+           (num_level_sets_succeeded +
+            num_artwork_sets_succeeded > 1 ? "s" : ""));
+
+    if (num_files_failed > 0)
+      sprintf(message, "%s, but %d dropped file%s failed!",
+             message_part1, num_files_failed, num_files_failed > 1 ? "s" : "");
+    else
+      sprintf(message, "%s!", message_part1);
+  }
+  else if (num_files_failed > 0)
+  {
+    sprintf(message, "Failed to process dropped file%s!",
+           num_files_failed > 1 ? "s" : "");
+  }
+
+  Request(message, REQ_CONFIRM);
 }
 
-void HandleDropTextEvent(Event *event)
+void HandleDropEvent(Event *event)
 {
-  HandleDropTextEventExt(event->drop.file);
+  static boolean confirm_on_drop_complete = FALSE;
+  static int num_level_sets_succeeded = 0;
+  static int num_artwork_sets_succeeded = 0;
+  static int num_files_failed = 0;
+
+  switch (event->type)
+  {
+    case SDL_DROPBEGIN:
+    {
+      confirm_on_drop_complete = TRUE;
+      num_level_sets_succeeded = 0;
+      num_artwork_sets_succeeded = 0;
+      num_files_failed = 0;
+
+      break;
+    }
+
+    case SDL_DROPFILE:
+    {
+      int tree_type = HandleDropFileEvent(event->drop.file);
+
+      if (tree_type == TREE_TYPE_LEVEL_DIR)
+       num_level_sets_succeeded++;
+      else if (tree_type == TREE_TYPE_GRAPHICS_DIR ||
+              tree_type == TREE_TYPE_SOUNDS_DIR ||
+              tree_type == TREE_TYPE_MUSIC_DIR)
+       num_artwork_sets_succeeded++;
+      else
+       num_files_failed++;
+
+      // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions
+      if (!confirm_on_drop_complete)
+      {
+       // process all remaining events, including further SDL_DROPFILE events
+       ClearEventQueue();
+
+       HandleDropCompleteEvent(num_level_sets_succeeded,
+                               num_artwork_sets_succeeded,
+                               num_files_failed);
+
+       num_level_sets_succeeded = 0;
+       num_artwork_sets_succeeded = 0;
+       num_files_failed = 0;
+      }
+
+      break;
+    }
+
+    case SDL_DROPTEXT:
+    {
+      HandleDropTextEvent(event->drop.file);
 
-  SDL_free(event->drop.file);
+      break;
+    }
+
+    case SDL_DROPCOMPLETE:
+    {
+      HandleDropCompleteEvent(num_level_sets_succeeded,
+                             num_artwork_sets_succeeded,
+                             num_files_failed);
+
+      break;
+    }
+  }
+
+  if (event->drop.file != NULL)
+    SDL_free(event->drop.file);
 }
 
 void HandleButton(int mx, int my, int button, int button_nr)
@@ -1859,13 +1999,13 @@ boolean HandleKeysDebug(Key key, int key_status)
        SetVideoFrameDelay(GameFrameDelay);
 
        if (GameFrameDelay > ONE_SECOND_DELAY)
-         Error(ERR_DEBUG, "frame delay == %d ms", GameFrameDelay);
+         Error(ERR_INFO, "frame delay == %d ms", GameFrameDelay);
        else if (GameFrameDelay != 0)
-         Error(ERR_DEBUG, "frame delay == %d ms (max. %d fps / %d %%)",
+         Error(ERR_INFO, "frame delay == %d ms (max. %d fps / %d %%)",
                GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
                GAME_FRAME_DELAY * 100 / GameFrameDelay);
        else
-         Error(ERR_DEBUG, "frame delay == 0 ms (maximum speed)");
+         Error(ERR_INFO, "frame delay == 0 ms (maximum speed)");
 
        return TRUE;
       }
@@ -1878,14 +2018,14 @@ boolean HandleKeysDebug(Key key, int key_status)
     {
       options.debug = !options.debug;
 
-      Error(ERR_DEBUG, "debug mode %s",
+      Error(ERR_INFO, "debug mode %s",
            (options.debug ? "enabled" : "disabled"));
 
       return TRUE;
     }
     else if (key == KSYM_v)
     {
-      Error(ERR_DEBUG, "currently using game engine version %d",
+      Error(ERR_INFO, "currently using game engine version %d",
            game.engine_version);
 
       return TRUE;
@@ -1940,6 +2080,7 @@ void HandleKey(Key key, int key_status)
     for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
     {
       byte key_action = 0;
+      byte key_snap_action = 0;
 
       if (setup.input[pnr].use_joystick)
        continue;
@@ -1955,15 +2096,33 @@ void HandleKey(Key key, int key_status)
       {
        ssi = setup.shortcut;
 
+       // also remember normal snap key when handling snap+direction keys
+       key_snap_action |= key_action & JOY_BUTTON_SNAP;
+
        for (i = 0; i < NUM_DIRECTIONS; i++)
+       {
          if (key == *key_info[i].key_snap)
-           key_action |= key_info[i].action | JOY_BUTTON_SNAP;
+         {
+           key_action      |= key_info[i].action | JOY_BUTTON_SNAP;
+           key_snap_action |= key_info[i].action;
+         }
+       }
       }
 
       if (key_status == KEY_PRESSED)
-       stored_player[pnr].action |= key_action;
+      {
+       stored_player[pnr].action      |= key_action;
+       stored_player[pnr].snap_action |= key_snap_action;
+      }
       else
-       stored_player[pnr].action &= ~key_action;
+      {
+       stored_player[pnr].action      &= ~key_action;
+       stored_player[pnr].snap_action &= ~key_snap_action;
+      }
+
+      // restore snap action if one of several pressed snap keys was released
+      if (stored_player[pnr].snap_action)
+       stored_player[pnr].action |= JOY_BUTTON_SNAP;
 
       if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
       {