moved game controller base mappings file to new 'conf' sub-directory
[rocksndiamonds.git] / src / events.c
index 8ddf4e9b87e6704dac106abc5f7004dccb75022d..80917b02007916c1b8957cc440b046b75bd32b3b 100644 (file)
@@ -1560,6 +1560,9 @@ void HandleKey(Key key, int key_status)
     static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     int pnr;
 
+    /* initialize unifying snap and drop buttons (EM engine) */
+    game_em.use_single_button = game_em.use_single_button_initial;
+
     for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
     {
       byte key_action = 0;
@@ -1606,6 +1609,9 @@ void HandleKey(Key key, int key_status)
 
       if (tape.single_step && tape.recording && tape.pausing)
       {
+       /* do not unify snap and drop buttons in single-step mode (EM engine) */
+       game_em.use_single_button = FALSE;
+
        if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
        {
          TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
@@ -1623,7 +1629,6 @@ void HandleKey(Key key, int key_status)
          if (level.game_engine_type == GAME_ENGINE_TYPE_EM ||
              level.game_engine_type == GAME_ENGINE_TYPE_SP)
          {
-
            if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
                getRedDiskReleaseFlag_SP() == 0)
              stored_player[pnr].action &= ~KEY_BUTTON_DROP;