if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
getRedDiskReleaseFlag_SP() == 0)
stored_player[pnr].action &= ~KEY_BUTTON_DROP;
if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
getRedDiskReleaseFlag_SP() == 0)
stored_player[pnr].action &= ~KEY_BUTTON_DROP;