fixed bug not using configured distance values for wipe gestures
[rocksndiamonds.git] / src / events.c
index d749ad3dca9ccc27e5cdbef86d90e6640fd71ed9..79821e98825ac7bc4b1bfa933d49b97952fd6b8e 100644 (file)
@@ -412,6 +412,11 @@ void HandleButtonEvent(ButtonEvent *event)
        event->x, event->y);
 #endif
 
+#if defined(HAS_SCREEN_KEYBOARD)
+  if (video.shifted_up)
+    event->y += video.shifted_up_pos;
+#endif
+
   motion_status = FALSE;
 
   if (event->type == EVENT_BUTTONPRESS)
@@ -560,8 +565,8 @@ void HandleFingerEvent(FingerEvent *event)
   static float button_x1, button_y1;
   static SDL_FingerID motion_id = -1;
   static SDL_FingerID button_id = -1;
-  int move_trigger_distance_percent = 2;   // percent of touchpad width/height
-  int drop_trigger_distance_percent = 5;   // percent of touchpad width/height
+  int move_trigger_distance_percent = setup.touch.move_distance;
+  int drop_trigger_distance_percent = setup.touch.drop_distance;
   float move_trigger_distance = (float)move_trigger_distance_percent / 100;
   float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
   float event_x = event->x;
@@ -581,6 +586,9 @@ void HandleFingerEvent(FingerEvent *event)
   if (game_status != GAME_MODE_PLAYING)
     return;
 
+  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+    return;
+
   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
   {
     int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
@@ -843,6 +851,172 @@ void HandleFingerEvent(FingerEvent *event)
   }
 }
 
+static void HandleFollowFinger(int mx, int my, int button)
+{
+  static int old_mx = 0, old_my = 0;
+  static Key motion_key_x = KSYM_UNDEFINED;
+  static Key motion_key_y = KSYM_UNDEFINED;
+  static boolean started_on_player = FALSE;
+  static boolean player_is_dropping = FALSE;
+  static int player_drop_count = 0;
+  static int last_player_x = -1;
+  static int last_player_y = -1;
+
+  if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+    return;
+
+  if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
+  {
+    touch_info[0].touched = TRUE;
+    touch_info[0].key = 0;
+
+    old_mx = mx;
+    old_my = my;
+
+    if (!motion_status)
+    {
+      started_on_player = FALSE;
+      player_is_dropping = FALSE;
+      player_drop_count = 0;
+      last_player_x = -1;
+      last_player_y = -1;
+
+      motion_key_x = KSYM_UNDEFINED;
+      motion_key_y = KSYM_UNDEFINED;
+
+      Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
+    }
+  }
+  else if (button == MB_RELEASED && touch_info[0].touched)
+  {
+    touch_info[0].touched = FALSE;
+    touch_info[0].key = 0;
+
+    old_mx = 0;
+    old_my = 0;
+
+    if (motion_key_x != KSYM_UNDEFINED)
+      HandleKey(motion_key_x, KEY_RELEASED);
+    if (motion_key_y != KSYM_UNDEFINED)
+      HandleKey(motion_key_y, KEY_RELEASED);
+
+    if (started_on_player)
+    {
+      if (player_is_dropping)
+      {
+       Error(ERR_DEBUG, "---------- DROP STOPPED ----------");
+
+       HandleKey(setup.input[0].key.drop, KEY_RELEASED);
+      }
+      else
+      {
+       Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
+
+       HandleKey(setup.input[0].key.snap, KEY_RELEASED);
+      }
+    }
+
+    motion_key_x = KSYM_UNDEFINED;
+    motion_key_y = KSYM_UNDEFINED;
+
+    Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+  }
+
+  if (touch_info[0].touched)
+  {
+    int src_x = local_player->jx;
+    int src_y = local_player->jy;
+    int dst_x = getLevelFromScreenX(old_mx);
+    int dst_y = getLevelFromScreenY(old_my);
+    int dx = dst_x - src_x;
+    int dy = dst_y - src_y;
+    Key new_motion_key_x = (dx < 0 ? setup.input[0].key.left :
+                           dx > 0 ? setup.input[0].key.right :
+                           KSYM_UNDEFINED);
+    Key new_motion_key_y = (dy < 0 ? setup.input[0].key.up :
+                           dy > 0 ? setup.input[0].key.down :
+                           KSYM_UNDEFINED);
+
+    if (dx != 0 && dy != 0 && ABS(dx) != ABS(dy) &&
+       (last_player_x != local_player->jx ||
+        last_player_y != local_player->jy))
+    {
+      // in case of asymmetric diagonal movement, use "preferred" direction
+
+      int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL);
+
+      if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+       level.native_em_level->ply[0]->last_move_dir = last_move_dir;
+      else
+       local_player->last_move_dir = last_move_dir;
+
+      // (required to prevent accidentally forcing direction for next movement)
+      last_player_x = local_player->jx;
+      last_player_y = local_player->jy;
+    }
+
+    if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0)
+    {
+      started_on_player = TRUE;
+      player_drop_count = getPlayerInventorySize(0);
+      player_is_dropping = (player_drop_count > 0);
+
+      if (player_is_dropping)
+      {
+       Error(ERR_DEBUG, "---------- DROP STARTED ----------");
+
+       HandleKey(setup.input[0].key.drop, KEY_PRESSED);
+      }
+      else
+      {
+       Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
+
+       HandleKey(setup.input[0].key.snap, KEY_PRESSED);
+      }
+    }
+    else if (dx != 0 || dy != 0)
+    {
+      if (player_is_dropping &&
+         player_drop_count == getPlayerInventorySize(0))
+      {
+       Error(ERR_DEBUG, "---------- DROP -> SNAP ----------");
+
+       HandleKey(setup.input[0].key.drop, KEY_RELEASED);
+       HandleKey(setup.input[0].key.snap, KEY_PRESSED);
+
+       player_is_dropping = FALSE;
+      }
+    }
+
+    if (new_motion_key_x != motion_key_x)
+    {
+      Error(ERR_DEBUG, "---------- %s %s ----------",
+           started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
+           dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED");
+
+      if (motion_key_x != KSYM_UNDEFINED)
+       HandleKey(motion_key_x, KEY_RELEASED);
+      if (new_motion_key_x != KSYM_UNDEFINED)
+       HandleKey(new_motion_key_x, KEY_PRESSED);
+    }
+
+    if (new_motion_key_y != motion_key_y)
+    {
+      Error(ERR_DEBUG, "---------- %s %s ----------",
+           started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
+           dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED");
+
+      if (motion_key_y != KSYM_UNDEFINED)
+       HandleKey(motion_key_y, KEY_RELEASED);
+      if (new_motion_key_y != KSYM_UNDEFINED)
+       HandleKey(new_motion_key_y, KEY_PRESSED);
+    }
+
+    motion_key_x = new_motion_key_x;
+    motion_key_y = new_motion_key_y;
+  }
+}
+
 static boolean checkTextInputKeyModState()
 {
   // when playing, only handle raw key events and ignore text input
@@ -867,21 +1041,16 @@ void HandleTextEvent(TextEvent *event)
        GetKeyModState());
 #endif
 
-#if defined(PLATFORM_ANDROID)
-  if (game_status == GAME_MODE_PSEUDO_TYPENAME)
-  {
-    HandleTypeName(0, key);
-
+#if !defined(HAS_SCREEN_KEYBOARD)
+  // non-mobile devices: only handle key input with modifier keys pressed here
+  // (every other key input is handled directly as physical key input event)
+  if (!checkTextInputKeyModState())
     return;
-  }
 #endif
 
-  // only handle key input with text modifier keys pressed
-  if (checkTextInputKeyModState())
-  {
-    HandleKey(key, KEY_PRESSED);
-    HandleKey(key, KEY_RELEASED);
-  }
+  // process text input as "classic" (with uppercase etc.) key input event
+  HandleKey(key, KEY_PRESSED);
+  HandleKey(key, KEY_RELEASED);
 }
 
 void HandlePauseResumeEvent(PauseResumeEvent *event)
@@ -1006,8 +1175,12 @@ void HandleButton(int mx, int my, int button, int button_nr)
   }
 
 #if defined(PLATFORM_ANDROID)
-  // !!! for now, do not handle gadgets when playing -- maybe fix this !!!
-  if (game_status != GAME_MODE_PLAYING &&
+  // when playing, only handle gadgets when using "follow finger" controls
+  boolean handle_gadgets =
+    (game_status != GAME_MODE_PLAYING ||
+     strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER));
+
+  if (handle_gadgets &&
       HandleGadgets(mx, my, button))
   {
     /* do not handle this button event anymore */
@@ -1067,12 +1240,14 @@ void HandleButton(int mx, int my, int button, int button_nr)
       break;
 
     case GAME_MODE_PLAYING:
+      HandleFollowFinger(mx, my, button);
+
 #ifdef DEBUG
-      if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
-       DumpTile(LEVELX((mx - SX) / TILESIZE_VAR),
-                LEVELY((my - SY) / TILESIZE_VAR));
-        // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
+      if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) &&
+         GetKeyModState() & KMOD_Control)
+       DumpTileFromScreen(mx, my);
 #endif
+
       break;
 
     default:
@@ -1453,21 +1628,20 @@ void HandleKey(Key key, int key_status)
     return;
   }
 
-  if ((key == KSYM_minus ||
-       key == KSYM_plus ||
-       key == KSYM_equal ||    // ("Shift-=" is "+" on US keyboards)
-       key == KSYM_0) &&
-      ((GetKeyModState() & KMOD_Control) ||
-       (GetKeyModState() & KMOD_Alt) ||
-       (GetKeyModState() & KMOD_Meta)) &&
+  if ((key == KSYM_0     || key == KSYM_KP_0 ||
+       key == KSYM_minus || key == KSYM_KP_Subtract ||
+       key == KSYM_plus  || key == KSYM_KP_Add ||
+       key == KSYM_equal) &&   // ("Shift-=" is "+" on US keyboards)
+      (GetKeyModState() & (KMOD_Control | KMOD_Meta)) &&
       video.window_scaling_available &&
       !video.fullscreen_enabled)
   {
-    if (key == KSYM_0)
+    if (key == KSYM_0 || key == KSYM_KP_0)
       setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+    else if (key == KSYM_minus || key == KSYM_KP_Subtract)
+      setup.window_scaling_percent -= STEP_WINDOW_SCALING_PERCENT;
     else
-      setup.window_scaling_percent +=
-       (key == KSYM_minus ? -1 : +1) * STEP_WINDOW_SCALING_PERCENT;
+      setup.window_scaling_percent += STEP_WINDOW_SCALING_PERCENT;
 
     if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT)
       setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT;
@@ -1685,6 +1859,10 @@ void HandleNoEvent()
       HandleLevelEditorIdle();
       break;
 
+    case GAME_MODE_PLAYING:
+      HandleFollowFinger(-1, -1, -1);
+      break;
+
     default:
       break;
   }