added separate network info structure for network options and setup values
[rocksndiamonds.git] / src / events.c
index 0e899a5b8f6f9836eff53d7117c8bbe8545b5aec..7972d1b53e0ddf37bd1973383675e25b414cd3ae 100644 (file)
@@ -2031,7 +2031,7 @@ void HandleKey(Key key, int key_status)
   if (game_status == GAME_MODE_MAIN &&
       (key == setup.shortcut.toggle_pause || key == KSYM_space))
   {
-    StartGameActions(options.network, setup.autorecord, level.random_seed);
+    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
 
     return;
   }
@@ -2223,7 +2223,7 @@ void HandleEventActions()
   }
 
 #if defined(NETWORK_AVALIABLE)
-  if (options.network)
+  if (network.enabled)
     HandleNetworking();
 #endif